static CodeStatisticsLog() { config = EditorSettingWindow.AddConfiguration("Code Statistics"); if (config != null && config.Enabled) { Print(); } }
static RecompileLog() { config = EditorSettingWindow.AddConfiguration("Recompile Log"); AssemblyReloadEvents.beforeAssemblyReload += Log; }
static Autosave() { configLostFocus = EditorSettingWindow.AddConfiguration("Autosave (Lost Focus)"); configTimer = EditorSettingWindow.AddConfiguration("Autosave (5min timer)"); EditorApplication.update += Update; }
static AssemblyReloadLock() { config = EditorSettingWindow.AddConfiguration("In Game Assembly Lock"); EditorApplication.update += LockCheck; }