static CodeStatisticsLog()
 {
     config = EditorSettingWindow.AddConfiguration("Code Statistics");
     if (config != null && config.Enabled)
     {
         Print();
     }
 }
Example #2
0
 static RecompileLog()
 {
     config = EditorSettingWindow.AddConfiguration("Recompile Log");
     AssemblyReloadEvents.beforeAssemblyReload += Log;
 }
Example #3
0
 static Autosave()
 {
     configLostFocus           = EditorSettingWindow.AddConfiguration("Autosave (Lost Focus)");
     configTimer               = EditorSettingWindow.AddConfiguration("Autosave (5min timer)");
     EditorApplication.update += Update;
 }
Example #4
0
 static AssemblyReloadLock()
 {
     config = EditorSettingWindow.AddConfiguration("In Game Assembly Lock");
     EditorApplication.update += LockCheck;
 }