コード例 #1
0
        public static double[,] MultiplyMatrices(double[,] A, double[,] B)
        {
            IntPtr result;
            int    rowsA    = A.GetLength(1);
            int    columnsA = A.GetLength(0);
            int    rowsB    = B.GetLength(1);
            int    columnsB = B.GetLength(0);

            unsafe
            {
                fixed(double *aPtr = A, bPtr = B)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);
                    IntPtr bIntPtr = new IntPtr(bPtr);

                    result = NativeInterop.RunMultiplyMatrices(aIntPtr, rowsA, columnsA, bIntPtr, rowsB, columnsB);
                }
            }
            //I know it seems redundant to copy it twice like this, but in my experience, it is faster than the alternative
            double[] C = new double[columnsB * rowsA];
            double[,] C2D = new double[columnsB, rowsA];
            Marshal.Copy(result, C, 0, columnsB * rowsA);
            System.Buffer.BlockCopy(C, 0, C2D, 0, sizeof(double) * columnsB * rowsA);
            NativeInterop.FreeMatrix(result);
            return(C2D);
        }
コード例 #2
0
ファイル: VectorMath.cs プロジェクト: vancegroup/EigenNet
        public static double[] CrossProduct(double[] A, double[] B)
        {
            IntPtr result;
            int    elements = A.Length;

            if (elements != 3)
            {
                throw new ArgumentException("The vectors must be of size 3 to compute a cross product.");
            }

            unsafe
            {
                fixed(double *aPtr = A, bPtr = B)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);
                    IntPtr bIntPtr = new IntPtr(bPtr);

                    result = NativeInterop.RunCrossProduct(aIntPtr, bIntPtr);
                }
            }
            double[] C = new double[elements];
            Marshal.Copy(result, C, 0, elements);
            NativeInterop.FreeMatrix(result);
            return(C);
        }
コード例 #3
0
ファイル: VectorMath.cs プロジェクト: vancegroup/EigenNet
        public static double VectorMagnitude(double[] A)
        {
            double result;
            int    elements = A.Length;

            unsafe
            {
                fixed(double *aPtr = A)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);

                    result = NativeInterop.RunVectorMagnitude(aIntPtr, elements);
                }
            }
            return(result);
        }
コード例 #4
0
        public static double MatrixNorm(double[,] A)
        {
            double result;
            int    rows    = A.GetLength(1);
            int    columns = A.GetLength(0);

            unsafe
            {
                fixed(double *aPtr = A)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);

                    result = NativeInterop.RunCalculateMatrixNorm(aIntPtr, rows, columns);
                }
            }
            return(result);
        }
コード例 #5
0
        public static bool HasInverse(double[,] A)
        {
            bool result;
            int  rows    = A.GetLength(1);
            int  columns = A.GetLength(0);

            unsafe
            {
                fixed(double *aPtr = A)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);

                    result = NativeInterop.RunIsInvertible(aIntPtr, rows, columns);
                }
            }
            return(result);
        }
コード例 #6
0
ファイル: VectorMath.cs プロジェクト: vancegroup/EigenNet
        public static double DotProduct(double[] A, double[] B)
        {
            double result;
            int    elements = A.Length;

            unsafe
            {
                fixed(double *aPtr = A, bPtr = B)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);
                    IntPtr bIntPtr = new IntPtr(bPtr);

                    result = NativeInterop.RunDotProduct(aIntPtr, bIntPtr, elements);
                }
            }
            return(result);
        }
コード例 #7
0
ファイル: VectorMath.cs プロジェクト: vancegroup/EigenNet
        public static double[] NormalizeVector(double[] A)
        {
            IntPtr result;
            int    elements = A.Length;

            unsafe
            {
                fixed(double *aPtr = A)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);

                    result = NativeInterop.RunNormalizeVector(aIntPtr, elements);
                }
            }
            double[] B = new double[elements];
            Marshal.Copy(result, B, 0, elements);
            NativeInterop.FreeMatrix(result);
            return(B);
        }
コード例 #8
0
ファイル: VectorMath.cs プロジェクト: vancegroup/EigenNet
        public static double[] SubtractVectors(double[] A, double[] B)
        {
            IntPtr result;
            int    elements = A.Length;

            unsafe
            {
                fixed(double *aPtr = A, bPtr = B)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);
                    IntPtr bIntPtr = new IntPtr(bPtr);

                    result = NativeInterop.RunSubtractVectors(aIntPtr, bIntPtr, elements);
                }
            }
            double[] C = new double[elements];
            Marshal.Copy(result, C, 0, elements);
            NativeInterop.FreeMatrix(result);
            return(C);
        }
コード例 #9
0
        public static double[,] DivideMatrixScalar(double[,] A, double b)
        {
            IntPtr result;
            int    rows    = A.GetLength(1);
            int    columns = A.GetLength(0);

            unsafe
            {
                fixed(double *aPtr = A)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);

                    result = NativeInterop.RunDivideMatrixScalar(aIntPtr, rows, columns, b);
                }
            }
            double[] C = new double[columns * rows];
            double[,] C2D = new double[columns, rows];
            Marshal.Copy(result, C, 0, columns * rows);
            System.Buffer.BlockCopy(C, 0, C2D, 0, sizeof(double) * columns * rows);
            NativeInterop.FreeMatrix(result);
            return(C2D);
        }
コード例 #10
0
        public static double[] MultiplyMatrixVector(double[,] A, double[] B)
        {
            IntPtr result;
            int    rows     = A.GetLength(1);
            int    columns  = A.GetLength(0);
            int    elements = B.Length;

            unsafe
            {
                fixed(double *aPtr = A, bPtr = B)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);
                    IntPtr bIntPtr = new IntPtr(bPtr);

                    result = NativeInterop.RunMultiplyMatrixVector(aIntPtr, rows, columns, bIntPtr, elements);
                }
            }
            double[] C = new double[rows];
            Marshal.Copy(result, C, 0, rows);
            NativeInterop.FreeMatrix(result);
            return(C);
        }
コード例 #11
0
        public static double[,] TransposeMatrix(double[,] A)
        {
            IntPtr result;
            int    rows    = A.GetLength(1);
            int    columns = A.GetLength(0);

            unsafe
            {
                fixed(double *aPtr = A)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);

                    result = NativeInterop.RunTransposeMatrix(aIntPtr, rows, columns);
                }
            }
            double[] B = new double[columns * rows];
            double[,] B2D = new double[rows, columns];
            Marshal.Copy(result, B, 0, columns * rows);
            System.Buffer.BlockCopy(B, 0, B2D, 0, sizeof(double) * columns * rows);
            NativeInterop.FreeMatrix(result);
            return(B2D);
        }
コード例 #12
0
        public static double[,] SubtractMatrices(double[,] A, double[,] B)
        {
            IntPtr result;
            int    rows    = A.GetLength(1);
            int    columns = A.GetLength(0);

            unsafe
            {
                fixed(double *aPtr = A, bPtr = B)
                {
                    IntPtr aIntPtr = new IntPtr(aPtr);
                    IntPtr bIntPtr = new IntPtr(bPtr);

                    result = NativeInterop.RunSubtractMatrices(aIntPtr, bIntPtr, rows, columns);
                }
            }
            //TODO: There must be a way to remove the second copy step from this code...
            double[] C = new double[columns * rows];
            double[,] C2D = new double[columns, rows];
            Marshal.Copy(result, C, 0, columns * rows);
            System.Buffer.BlockCopy(C, 0, C2D, 0, sizeof(double) * columns * rows);
            NativeInterop.FreeMatrix(result);
            return(C2D);
        }