public EndComponent(FFACE fface) : base(fface) { _fface = fface; _executor = new Executor(fface); _units = new UnitService(fface); }
public TravelComponent(FFACE fface) { _fface = fface; // Create unit object for parsing of npc array. _units = new UnitService(fface); }
public FollowState(IMemoryAPI fface) : base(fface) { this.UnitService = new UnitService(fface); }
public RestState(IMemoryAPI fface) : base(fface) { _units = new UnitService(fface); }
public RestComponent(FFACE fface) { _fface = fface; _units = new UnitService(fface); }
public SetTargetState(IMemoryAPI fface) : base(fface) { _units = new UnitService(fface); }
public TravelState(IMemoryAPI fface) : base(fface) { // Create unit object for parsing of npc array. _units = new UnitService(fface); }