private void sendWaveButton_Click(object sender, RoutedEventArgs e) { if (Data.ctr == null) return; Sequence s1 = Sequence.Pulse(40, 0, 15, 5, 0); Sequence s2 = Sequence.Pulse(40, 0, 15, -9, 0); Sequence s = new Sequence(); s.Append(s1); s.Append(s2); s.Append(s1); s.Append(s2); s.Append(s1); s.Append(s2); InputSequence fis = new InputSequence(s, new Sequence(s.Length)); Data.ctr.StartFixedInputSequence(ref fis); }
/// <summary> /// Starts a fixed input sequence /// </summary> /// <param name="FixedInputSequence">The sequence to be played back to the car.</param> public void StartFixedInputSequence(ref InputSequence FixedInputSequence) { _fixedInputSequence = FixedInputSequence; _fixedInputSequenceExecuting = true; }
private void sendPulseButton_Click(object sender, RoutedEventArgs e) { if (Data.ctr == null) return; InputSequence fis = new InputSequence(Sequence.Pulse(100, 0, 20, -10, 0), new Sequence(100)); Data.ctr.StartFixedInputSequence(ref fis); }
public void StartFixedInputSequence(ref InputSequence fis) { _fixedInputSequence = fis; _fixedInputSequenceExecuting = true; }