public void Start() { //SkillListen.SkillEntity = this; SkillRun.SkillEntity = this; //SkillListen.Start(); SkillRun.Start(); }
public void Start() { SkillListen.Skill = this; SkillRun.Skill = this; SkillListen.Start(); SkillRun.Start(); }
public void Update() { //if (Listening) //{ // SkillListen.Update(); //} if (Running) { SkillRun.Update(); } }
public void Update() { if (Listening) { SkillListen.Update(); } if (Running) { SkillRun.Update(); } }
public void EndRun() { Running = false; SkillRun.EndRun(); }
//public void StartListen() //{ // Debug.Log("StartListen"); // Listening = true; // SkillListen.StartListen(); //} //public void EndListen() //{ // Listening = false; // SkillListen.EndListen(); //} public void StartRun() { Debug.Log("StartRun"); Running = true; SkillRun.StartRun(); }