void Start() { game = GetComponent <SickLettersGame>(); if (!game.enableTutorial) { game.disableInput = false; game.roundsCount = 1; } else { StartCoroutine(coDoTutorial()); } }
public QuestionGameState(SickLettersGame game) { this.game = game; }
// Use this for initialization void Start() { game = GetComponent <SickLettersGame>(); }
public IntroductionGameState(SickLettersGame game) { this.game = game; }
public PlayGameState(SickLettersGame game) { this.game = game; }