void Start()
        {
            game = GetComponent <SickLettersGame>();


            if (!game.enableTutorial)
            {
                game.disableInput = false;
                game.roundsCount  = 1;
            }
            else
            {
                StartCoroutine(coDoTutorial());
            }
        }
 public QuestionGameState(SickLettersGame game)
 {
     this.game = game;
 }
Beispiel #3
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 // Use this for initialization
 void Start()
 {
     game = GetComponent <SickLettersGame>();
 }
Beispiel #4
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 public IntroductionGameState(SickLettersGame game)
 {
     this.game = game;
 }
Beispiel #5
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 public PlayGameState(SickLettersGame game)
 {
     this.game = game;
 }