コード例 #1
0
ファイル: PanelGroup.cs プロジェクト: CWolfs/BTDebug-Library
 public void UpdateLayout()
 {
     group.UpdateLayout();
 }
コード例 #2
0
ファイル: PanelGroup.cs プロジェクト: CWolfs/BTDebug-Library
        protected virtual void UpdateLayout()
        {
            if (isDirty)
            {
                elements.RemoveAll((element) => element.IsNull() || element.Group != this);

                for (int i = elements.Count - 1; i >= 0; i--)
                {
                    PanelGroup subGroup = elements[i] as PanelGroup;
                    if (subGroup != null)
                    {
                        subGroup.UpdateLayout();

                        int count = subGroup.Count;
                        if (count == 0)
                        {
                            elements.RemoveAt(i);
                        }
                        else if (count == 1)
                        {
                            elements[i] = subGroup.elements[0];
                            SetGroupFor(elements[i], this);
                            i++;
                        }
                        else if (subGroup.IsInSameDirection(direction))
                        {
                            elements.RemoveAt(i);
                            elements.InsertRange(i, subGroup.elements);
                            for (int j = 0; j < count; j++, i++)
                            {
                                SetGroupFor(elements[i], this);
                            }
                        }
                    }
                }

                Vector2 size            = Vector2.zero;
                Vector2 minSize         = Vector2.zero;
                bool    horizontal      = IsInSameDirection(Direction.Right);
                int     dummyPanelIndex = -1;
                for (int i = 0; i < elements.Count; i++)
                {
                    Vector2 elementSize    = elements[i].Size;
                    Vector2 elementMinSize = elements[i].MinSize;

                    // Rescue elements whose sizes are stuck at 0
                    bool rescueElement = false;
                    if (elementSize.x == 0f && elementMinSize.x > 0f)
                    {
                        elementSize.x = Mathf.Min(1f, elementMinSize.x);
                        rescueElement = true;
                    }
                    if (elementSize.y == 0f && elementMinSize.y > 0f)
                    {
                        elementSize.y = Mathf.Min(1f, elementMinSize.y);
                        rescueElement = true;
                    }

                    if (rescueElement)
                    {
                        UpdateBoundsOf(elements[i], elements[i].Position, elementSize);
                    }

                    if (i == 0)
                    {
                        size    = elementSize;
                        minSize = elementMinSize;
                    }
                    else
                    {
                        if (horizontal)
                        {
                            size.x    += elementSize.x;
                            minSize.x += elementMinSize.x;

                            if (elementSize.y < size.y)
                            {
                                size.y = elementSize.y;
                            }

                            if (elementMinSize.y > minSize.y)
                            {
                                minSize.y = elementMinSize.y;
                            }
                        }
                        else
                        {
                            size.y    += elementSize.y;
                            minSize.y += elementMinSize.y;

                            if (elementSize.x < size.x)
                            {
                                size.x = elementSize.x;
                            }

                            if (elementMinSize.x > minSize.x)
                            {
                                minSize.x = elementMinSize.x;
                            }
                        }
                    }

                    if (elements[i] is Panel && ((Panel)elements[i]).Internal.IsDummy)
                    {
                        dummyPanelIndex = i;
                    }
                }

                if (dummyPanelIndex >= 0)
                {
                    Vector2 flexibleSpace = Vector2.zero;
                    if (size.x < Size.x)
                    {
                        flexibleSpace.x = Size.x - size.x;
                        size.x          = Size.x;
                    }

                    if (size.y < Size.y)
                    {
                        flexibleSpace.y = Size.y - size.y;
                        size.y          = Size.y;
                    }

                    ((Panel)elements[dummyPanelIndex]).RectTransform.sizeDelta += flexibleSpace;
                }

                Size    = size;
                MinSize = minSize;

                isDirty = false;
            }
        }