/// <summary> /// /// </summary> public void UpdateActorTab() { if (Square == null) { return; } // Control already present if (ActorPanelBox.Controls.Count > 0) { return; } // ActorPanelBox.Controls.Clear(); UserControl control = null; if (Square.Actor is Door) { control = new DoorControl(Square.Actor as Door); } else if (Square.Actor is EventSquare) { control = new EventSquareControl(Square.Actor as EventSquare, Maze.Dungeon); } else if (Square.Actor is PressurePlate) { control = new PressurePlateControl(Square.Actor as PressurePlate, Maze); } else if (Square.Actor is ForceField) { control = new ForceFieldControl(Square.Actor as ForceField, Maze.Dungeon); } else if (Square.Actor is Pit) { control = new PitControl(Square.Actor as Pit, Maze.Dungeon); } else if (Square.Actor is Stair) { control = new StairControl(Square.Actor as Stair, Maze.Dungeon); } else if (Square.Actor is Teleporter) { control = new TeleporterControl(Square.Actor as Teleporter, Maze.Dungeon); } else if (Square.Actor is AlcoveActor) { control = new AlcoveControl(Square.Actor as AlcoveActor, Maze); } else if (Square.Actor is WallSwitch) { control = new WallSwitchControl(Square.Actor as WallSwitch, Maze); } else if (Square.Actor is Generator) { control = new GeneratorControl(Square.Actor as WallSwitch, Maze); } else if (Square.Actor is Launcher) { control = new LauncherControl(Square.Actor as WallSwitch, Maze); } else if (Square.Actor == null) { ActorChooserControl ctrl = new ActorChooserControl(Square); ctrl.ActorSelected += new ActorChooserControl.ActorSelectedHandler(ctrl_ActorSelected); control = ctrl; } else { MessageBox.Show("Unhandled actor control", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (control != null) { control.Dock = DockStyle.Fill; ActorPanelBox.Controls.Add(control); } }
/// <summary> /// /// </summary> public void UpdateActorTab() { if (Square == null) return; // Control already present if (ActorPanelBox.Controls.Count > 0) return; // ActorPanelBox.Controls.Clear(); UserControl control = null; if (Square.Actor is Door) { control = new DoorControl(Square.Actor as Door); } else if (Square.Actor is EventSquare) { control = new EventSquareControl(Square.Actor as EventSquare, Maze.Dungeon); } else if (Square.Actor is PressurePlate) { control = new PressurePlateControl(Square.Actor as PressurePlate, Maze); } else if (Square.Actor is ForceField) { control = new ForceFieldControl(Square.Actor as ForceField, Maze.Dungeon); } else if (Square.Actor is Pit) { control = new PitControl(Square.Actor as Pit, Maze.Dungeon); } else if (Square.Actor is Stair) { control = new StairControl(Square.Actor as Stair, Maze.Dungeon); } else if (Square.Actor is Teleporter) { control = new TeleporterControl(Square.Actor as Teleporter, Maze.Dungeon); } else if (Square.Actor is AlcoveActor) { control = new AlcoveControl(Square.Actor as AlcoveActor, Maze); } else if (Square.Actor is WallSwitch) { control = new WallSwitchControl(Square.Actor as WallSwitch, Maze); } else if (Square.Actor is Generator) { control = new GeneratorControl(Square.Actor as WallSwitch, Maze); } else if (Square.Actor is Launcher) { control = new LauncherControl(Square.Actor as WallSwitch, Maze); } else if (Square.Actor == null) { ActorChooserControl ctrl = new ActorChooserControl(Square); ctrl.ActorSelected +=new ActorChooserControl.ActorSelectedHandler(ctrl_ActorSelected); control = ctrl; } else { MessageBox.Show("Unhandled actor control", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (control != null) { control.Dock = DockStyle.Fill; ActorPanelBox.Controls.Add(control); } }