Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        public void UpdateActorTab()
        {
            if (Square == null)
            {
                return;
            }

            // Control already present
            if (ActorPanelBox.Controls.Count > 0)
            {
                return;
            }


            //		ActorPanelBox.Controls.Clear();
            UserControl control = null;


            if (Square.Actor is Door)
            {
                control = new DoorControl(Square.Actor as Door);
            }
            else if (Square.Actor is EventSquare)
            {
                control = new EventSquareControl(Square.Actor as EventSquare, Maze.Dungeon);
            }
            else if (Square.Actor is PressurePlate)
            {
                control = new PressurePlateControl(Square.Actor as PressurePlate, Maze);
            }
            else if (Square.Actor is ForceField)
            {
                control = new ForceFieldControl(Square.Actor as ForceField, Maze.Dungeon);
            }
            else if (Square.Actor is Pit)
            {
                control = new PitControl(Square.Actor as Pit, Maze.Dungeon);
            }
            else if (Square.Actor is Stair)
            {
                control = new StairControl(Square.Actor as Stair, Maze.Dungeon);
            }
            else if (Square.Actor is Teleporter)
            {
                control = new TeleporterControl(Square.Actor as Teleporter, Maze.Dungeon);
            }
            else if (Square.Actor is AlcoveActor)
            {
                control = new AlcoveControl(Square.Actor as AlcoveActor, Maze);
            }
            else if (Square.Actor is WallSwitch)
            {
                control = new WallSwitchControl(Square.Actor as WallSwitch, Maze);
            }
            else if (Square.Actor is Generator)
            {
                control = new GeneratorControl(Square.Actor as WallSwitch, Maze);
            }
            else if (Square.Actor is Launcher)
            {
                control = new LauncherControl(Square.Actor as WallSwitch, Maze);
            }
            else if (Square.Actor == null)
            {
                ActorChooserControl ctrl = new ActorChooserControl(Square);
                ctrl.ActorSelected += new ActorChooserControl.ActorSelectedHandler(ctrl_ActorSelected);
                control             = ctrl;
            }
            else
            {
                MessageBox.Show("Unhandled actor control", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }

            if (control != null)
            {
                control.Dock = DockStyle.Fill;
                ActorPanelBox.Controls.Add(control);
            }
        }
		/// <summary>
		/// 
		/// </summary>
		public void UpdateActorTab()
		{
			if (Square == null)
				return;

			// Control already present
			if (ActorPanelBox.Controls.Count > 0)
				return;

	
	//		ActorPanelBox.Controls.Clear();
			UserControl control = null;


			if (Square.Actor is Door)
			{
				control = new DoorControl(Square.Actor as Door);
			}
			else if (Square.Actor is EventSquare)
			{
				control = new EventSquareControl(Square.Actor as EventSquare, Maze.Dungeon);
			}
			else if (Square.Actor is PressurePlate)
			{
				control = new PressurePlateControl(Square.Actor as PressurePlate, Maze);
			}
			else if (Square.Actor is ForceField)
			{
				control = new ForceFieldControl(Square.Actor as ForceField, Maze.Dungeon);
			}
			else if (Square.Actor is Pit)
			{
				control = new PitControl(Square.Actor as Pit, Maze.Dungeon);
			}
			else if (Square.Actor is Stair)
			{
				control = new StairControl(Square.Actor as Stair, Maze.Dungeon);
			}
			else if (Square.Actor is Teleporter)
			{
				control = new TeleporterControl(Square.Actor as Teleporter, Maze.Dungeon);
			}
			else if (Square.Actor is AlcoveActor)
			{
				control = new AlcoveControl(Square.Actor as AlcoveActor, Maze);
			}
			else if (Square.Actor is WallSwitch)
			{
				control = new WallSwitchControl(Square.Actor as WallSwitch, Maze);
			}
			else if (Square.Actor is Generator)
			{
				control = new GeneratorControl(Square.Actor as WallSwitch, Maze);
			}
			else if (Square.Actor is Launcher)
			{
				control = new LauncherControl(Square.Actor as WallSwitch, Maze);
			}
			else if (Square.Actor == null)
			{
				ActorChooserControl ctrl = new ActorChooserControl(Square);
				ctrl.ActorSelected +=new ActorChooserControl.ActorSelectedHandler(ctrl_ActorSelected);
				control = ctrl;
			}
			else
			{
				MessageBox.Show("Unhandled actor control", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
			}

			if (control != null)
			{
				control.Dock = DockStyle.Fill;
				ActorPanelBox.Controls.Add(control);
			}
		}