コード例 #1
0
ファイル: ISWeapon.cs プロジェクト: zachstratton/ItemSytem
 public ISWeapon(int durability, int maxDurability, ISEquipmentSlot equipmentSlot, GameObject prefab)
 {
     _durability = durability;
     _maxDurability = maxDurability;
     _equipmentSlot = equipmentSlot;
     _prefab = prefab;
 }
コード例 #2
0
 public ISWeapon(int durability, int maxDurability, ISEquipmentSlot equipmentSlot, GameObject prefab)
 {
     _durability    = durability;
     _maxDurability = maxDurability;
     _equipmentSlot = equipmentSlot;
     _prefab        = prefab;
 }
コード例 #3
0
ファイル: ISWeapon.cs プロジェクト: zachstratton/ItemSytem
 public ISWeapon()
 {
     _equipmentSlot = new ISEquipmentSlot();
 }
コード例 #4
0
 public ISWeapon()
 {
     _equipmentSlot = new ISEquipmentSlot();
 }