Beispiel #1
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 public ISWeapon(int durability, int maxDurability, ISEquipmentSlot equipmentSlot, GameObject prefab)
 {
     _durability = durability;
     _maxDurability = maxDurability;
     _equipmentSlot = equipmentSlot;
     _prefab = prefab;
 }
Beispiel #2
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 public ISWeapon(int durability, int maxDurability, ISEquipmentSlot equipmentSlot, GameObject prefab)
 {
     _durability    = durability;
     _maxDurability = maxDurability;
     _equipmentSlot = equipmentSlot;
     _prefab        = prefab;
 }
Beispiel #3
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 public ISWeapon()
 {
     _equipmentSlot = new ISEquipmentSlot();
 }
Beispiel #4
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 public ISWeapon()
 {
     _equipmentSlot = new ISEquipmentSlot();
 }