コード例 #1
0
ファイル: Plugin.cs プロジェクト: Shoko84/BeatSaberDrinkWater
        public void OnApplicationStart()
        {
            IngameInformationsCounter.OnLoad();
            HarmonyInstance harmony = HarmonyInstance.Create("com.Shoko84.beatsaber.BeatSaberDrinkWater");

            harmony.PatchAll(Assembly.GetExecutingAssembly());
            BSEvents.menuSceneActive += OnMenuSceneActive;
            BSEvents.gameSceneActive += OnGameSceneActive;
        }
コード例 #2
0
        public void OnApplicationStart()
        {
            BSEvents.menuSceneLoadedFresh += MenuLoadFresh;
            IngameInformationsCounter.OnLoad();
            var harmony = new Harmony("com.Shoko84.beatsaber.DrinkWater");

            harmony.PatchAll(Assembly.GetExecutingAssembly());
            BSEvents.menuSceneActive += OnMenuSceneActive;
            BSEvents.gameSceneActive += OnGameSceneActive;
        }
コード例 #3
0
 public void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         BSEvents.menuSceneActive += OnMenuSceneActive;
         BSEvents.gameSceneActive += OnGameSceneActive;
         DontDestroyOnLoad(gameObject);
         CurrentPlaycount = 0;
         IngameTimeSpent  = new TimeSpan(0);
     }
     else
     {
         Destroy(this);
     }
 }