public static void ReloadSpawnZones() { Spawns.Clear(); foreach (Facet facet in World.Facets) { facet.Spawns.Clear(); } if (SpawnZone.LoadSpawnZones()) { Facet.EstablishSpawnZones(); } }
public void Add(SpawnZone szl) { this.m_spawnsDict.Add(szl.ZoneID, szl); }
public static void Add(SpawnZone szl) { SpawnZone.spawnsDictionary.Add(szl.ZoneID, szl); }