private static void sendSnifferData(Packet p, DeviceSniffer b) { try { } catch (Exception e) { IO.log("Threw exception while dispatching sniffer packet: " + e.ToString()); } }
private static void handleSnifferPacket(Packet p, IMyEntity entity) { try { DeviceSniffer logic = entity.GameLogic.GetAs <DeviceSniffer>(); if (logic != null) { } else { IO.log("Sniffer logic did not exist on client to process sync packet!"); } } catch (Exception e) { IO.log("Threw exception while handling sniffer packet: " + e.ToString()); } }