private static void sendSnifferData(Packet p, DeviceSniffer b)
 {
     try {
     }
     catch (Exception e) {
         IO.log("Threw exception while dispatching sniffer packet: " + e.ToString());
     }
 }
 private static void handleSnifferPacket(Packet p, IMyEntity entity)
 {
     try {
         DeviceSniffer logic = entity.GameLogic.GetAs <DeviceSniffer>();
         if (logic != null)
         {
         }
         else
         {
             IO.log("Sniffer logic did not exist on client to process sync packet!");
         }
     }
     catch (Exception e) {
         IO.log("Threw exception while handling sniffer packet: " + e.ToString());
     }
 }