// done internal EventDetail DecideEventCardToPlayAtStartOfDraculaTurn(GameState g, Dracula dracula) { Logger.WriteToDebugLog("Deciding what card to play at the start of Dracula's turn"); List<EventDetail> eventCardsThatCanBePlayed = new List<EventDetail>(); if (dracula.EventCardsInHand.FindIndex(ev => ev.name == "Time Runs Short") > -1) { eventCardsThatCanBePlayed.Add(dracula.EventCardsInHand.Find(ev => ev.name == "Time Runs Short")); } if (dracula.EventCardsInHand.FindIndex(ev => ev.name == "Unearthly Swiftness") > -1) { eventCardsThatCanBePlayed.Add(dracula.EventCardsInHand.Find(ev => ev.name == "Unearthly Swiftness")); } if (dracula.EventCardsInHand.FindIndex(ev => ev.name == "Roadblock") > -1) { eventCardsThatCanBePlayed.Add(dracula.EventCardsInHand.Find(ev => ev.name == "Roadblock")); } if (dracula.EventCardsInHand.FindIndex(ev => ev.name == "Devilish Power") > -1 && (g.HuntersHaveAlly() || g.HeavenlyHostIsInPlay())) { eventCardsThatCanBePlayed.Add(dracula.EventCardsInHand.Find(ev => ev.name == "Devilish Power")); } if (eventCardsThatCanBePlayed.Count() > 0 && new Random().Next(0, 3) > 1) { EventDetail cardToPlay = eventCardsThatCanBePlayed[new Random().Next(0, eventCardsThatCanBePlayed.Count())]; Logger.WriteToDebugLog("Returning " + cardToPlay.name); } Logger.WriteToDebugLog("Returning null"); return null; }