public void SendMessage(Player player, Cards.Card sourceCard, Currency currency) { if (GameMessage != null) { GameMessageEventArgs gmea = new GameMessageEventArgs(player, sourceCard, currency); GameMessage(this, gmea); } }
public void SendMessage(Player player, Player playerAffected, Cards.Card sourceCard, ICard card) { if (GameMessage != null) { GameMessageEventArgs gmea = new GameMessageEventArgs(player, playerAffected, sourceCard, card); GameMessage(this, gmea); } }
public void SendMessage(Player player, Cards.Card sourceCard, ICard card, int count) { if (GameMessage != null) { GameMessageEventArgs gmea = new GameMessageEventArgs(player, sourceCard, card, count); GameMessage(this, gmea); } }
public void SendMessage(Player player, Cards.Card sourceCard, Currency currency) { if (GameMessage != null) { GameMessageEventArgs gmea = new GameMessageEventArgs(player, sourceCard, currency); GameMessage(this, gmea); } }
public void SendMessage(Player player, Player playerAffected, Cards.Card sourceCard, ICard card) { if (GameMessage != null) { GameMessageEventArgs gmea = new GameMessageEventArgs(player, playerAffected, sourceCard, card); GameMessage(this, gmea); } }
public void SendMessage(Player player, Cards.Card sourceCard, ICard card, int count) { if (GameMessage != null) { GameMessageEventArgs gmea = new GameMessageEventArgs(player, sourceCard, card, count); GameMessage(this, gmea); } }