private void btn_Play_Click(object sender, EventArgs e) { if (this.btn_Play.Text == "Play") { mScene.Play(); } else { mScene.Remove(); } }
public void AddQuickScene(string pCategory, string pName) { /*mScene.Add(pScene); * pScene.OnSceneAdded += new OnSceneAddedHandler(sce_OnSceneAdded); * pScene.OnSceneRemoved += new OnSceneRemovedHandler(sce_OnSceneRemoved); * pScene.OnScenePlayed += new OnScenePlayedHandler(sce_OnScenePlayed);*/ Scene scene = new Scene(); scene.Category = pCategory; scene.Name = pName; scene.Loop = true; scene.StepTime = 0; scene.WaitingTime = 1000; scene.AddChannel(mFixture.GetAllRealChannels(), mFixture.GetAllRealChannelsName()); scene.AddStep(); AddScene(scene); scene.Play(); //mFixture.Channels //scene.AddChannel( }