コード例 #1
0
 protected void Finish(Metrics metrics, GenericGameSave memory)
 {
     _ready = false;
     _ended = true;
 #if !UNITY_EDITOR
     Play.Finish(metrics, JsonUtility.ToJson(memory));
 #else
     File.WriteAllText(saveFileName, JsonUtility.ToJson(memory));
 #endif
 }
コード例 #2
0
 public void Finish(Metrics metrics)
 {
     _ready = false;
     _ended = true;
     Play.Finish(metrics);
 }