protected void Finish(Metrics metrics, GenericGameSave memory) { _ready = false; _ended = true; #if !UNITY_EDITOR Play.Finish(metrics, JsonUtility.ToJson(memory)); #else File.WriteAllText(saveFileName, JsonUtility.ToJson(memory)); #endif }
public void Finish(Metrics metrics) { _ready = false; _ended = true; Play.Finish(metrics); }