/** * Finish will cause Play to Terminate the application. */ public void Finish(Metrics metrics, PlaySaveGame memory) { GenericGameSave save = GenericGameSave.Wrap(memory); Finish(metrics, save); }
public void Finish(Metrics metrics) { _ready = false; _ended = true; Play.Finish(metrics); }
public void Finish(Metrics metrics) { Finish(metrics, _memory); }