/**
         *  Finish will cause Play to Terminate the application.
         */
        public void Finish(Metrics metrics, PlaySaveGame memory)
        {
            GenericGameSave save = GenericGameSave.Wrap(memory);

            Finish(metrics, save);
        }
Example #2
0
 public void Finish(Metrics metrics)
 {
     _ready = false;
     _ended = true;
     Play.Finish(metrics);
 }
 public void Finish(Metrics metrics)
 {
     Finish(metrics, _memory);
 }