public static void AddWardLater(WardState ward, int floor) { if (0 <= floor && floor <= 3) { incomingWards[floor].Add(ward); } }
public static void AddWard(WardState ward, int floor) { if (0 <= floor && floor <= 3) { wardStates[floor].Add(ward); ward.OnAdd(floor); ui.SetupWardIcons(floor); } }