public static void AddWardLater(WardState ward, int floor)
 {
     if (0 <= floor && floor <= 3)
     {
         incomingWards[floor].Add(ward);
     }
 }
        public static void AddWard(WardState ward, int floor)
        {
            if (0 <= floor && floor <= 3)
            {
                wardStates[floor].Add(ward);
                ward.OnAdd(floor);

                ui.SetupWardIcons(floor);
            }
        }