/// <summary> /// Initializes a new instance of the <see cref="KinematicCharacterController"/> class. /// </summary> /// <param name="simulation">The simulation.</param> /// <param name="upVector">The normalized up vector.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="simulation" /> is <see langword="null"/>. /// </exception> public KinematicCharacterController(Simulation simulation, Vector3F upVector) { if (simulation == null) { throw new ArgumentNullException("simulation"); } Simulation = simulation; InitializeBody(upVector); _forceEffect = new CharacterControllerForceEffect(this); // Enable the character controller. (Adds body and force effect to simulation.) Enabled = true; }
/// <summary> /// Initializes a new instance of the <see cref="KinematicCharacterController"/> class. /// </summary> /// <param name="simulation">The simulation.</param> /// <param name="upVector">The normalized up vector.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="simulation" /> is <see langword="null"/>. /// </exception> public KinematicCharacterController(Simulation simulation, Vector3F upVector) { if (simulation == null) throw new ArgumentNullException("simulation"); Simulation = simulation; InitializeBody(upVector); _forceEffect = new CharacterControllerForceEffect(this); // Enable the character controller. (Adds body and force effect to simulation.) Enabled = true; }