コード例 #1
0
 public override void OnInspectorGUI()
 {
     tbe.DrawGUI(serializedObject, (MB3_TextureBaker)target, targets, typeof(MB3_MeshBakerEditorWindow));
 }
        public void drawTabAddObjectsToBakers()
        {
            if (helpBoxString == null)
            {
                helpBoxString = "";
            }
            EditorGUILayout.HelpBox("To add, select one or more objects in the hierarchy view. Child Game Objects with MeshRender or SkinnedMeshRenderer will be added. Use the fields below to filter what is added." +
                                    "To remove, use the fields below to filter what is removed.\n" + helpBoxString, UnityEditor.MessageType.None);
            target = (MB3_MeshBakerRoot)EditorGUILayout.ObjectField("Target to add objects to", target, typeof(MB3_MeshBakerRoot), true);

            if (target != null)
            {
                targetGO = target.gameObject;
            }
            else
            {
                targetGO = null;
            }

            if (targetGO != oldTargetGO && targetGO != null)
            {
                textureBaker = targetGO.GetComponent <MB3_TextureBaker>();
                meshBaker    = targetGO.GetComponent <MB3_MeshBaker>();
                tbe          = new MB3_TextureBakerEditorInternal();
                mbe          = new MB3_MeshBakerEditorInternal();
                oldTargetGO  = targetGO;
                if (textureBaker != null)
                {
                    serializedObject = new SerializedObject(textureBaker);
                    tbe.OnEnable(serializedObject);
                }
                else if (meshBaker != null)
                {
                    serializedObject = new SerializedObject(meshBaker);
                    mbe.OnEnable(serializedObject);
                }
            }


            EditorGUIUtility.labelWidth = 300;
            onlyStaticObjects           = EditorGUILayout.Toggle("Only Static Objects", onlyStaticObjects);

            onlyEnabledObjects = EditorGUILayout.Toggle("Only Enabled Objects", onlyEnabledObjects);

            excludeMeshesWithOBuvs = EditorGUILayout.Toggle("Exclude meshes with out-of-bounds UVs", excludeMeshesWithOBuvs);

            excludeMeshesAlreadyAddedToBakers = EditorGUILayout.Toggle("Exclude GameObjects already added to bakers", excludeMeshesAlreadyAddedToBakers);

            lodLevelToInclude = EditorGUILayout.IntPopup("Only include objects on LOD Level", lodLevelToInclude, LODLevelLabels, LODLevelValues);

            mat       = (Material)EditorGUILayout.ObjectField("Using Material", mat, typeof(Material), true);
            shaderMat = (Material)EditorGUILayout.ObjectField("Using Shader", shaderMat, typeof(Material), true);

            string[] lightmapDisplayValues = new string[257];
            int[]    lightmapValues        = new int[257];
            lightmapValues[0]        = -2;
            lightmapValues[1]        = -1;
            lightmapDisplayValues[0] = "don't filter on lightmapping";
            lightmapDisplayValues[1] = "not lightmapped";
            for (int i = 2; i < lightmapDisplayValues.Length; i++)
            {
                lightmapDisplayValues[i] = "" + i;
                lightmapValues[i]        = i;
            }
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Using Lightmap Index ");
            lightmapIndex = EditorGUILayout.IntPopup(lightmapIndex,
                                                     lightmapDisplayValues,
                                                     lightmapValues);
            EditorGUILayout.EndHorizontal();
            if (regExParseError != null && regExParseError.Length > 0)
            {
                EditorGUILayout.HelpBox("Error In Regular Expression:\n" + regExParseError, MessageType.Error);
            }
            searchRegEx = EditorGUILayout.TextField(GUIContentRegExpression, searchRegEx);


            EditorGUILayout.Separator();

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Selected Meshes To Target"))
            {
                addSelectedObjects();
            }
            if (GUILayout.Button("Remove Matching Meshes From Target"))
            {
                removeSelectedObjects();
            }
            EditorGUILayout.EndHorizontal();

            if (textureBaker != null)
            {
                MB_EditorUtil.DrawSeparator();
                tbFoldout = EditorGUILayout.Foldout(tbFoldout, "Texture Baker");
                if (tbFoldout)
                {
                    if (targs == null)
                    {
                        targs = new UnityEngine.Object[1];
                    }
                    targs[0] = textureBaker;
                    tbe.DrawGUI(serializedObject, (MB3_TextureBaker)textureBaker, targs, typeof(MB3_MeshBakerEditorWindow));
                }
            }
            if (meshBaker != null)
            {
                MB_EditorUtil.DrawSeparator();
                mbFoldout = EditorGUILayout.Foldout(mbFoldout, "Mesh Baker");
                if (mbFoldout)
                {
                    if (targs == null)
                    {
                        targs = new UnityEngine.Object[1];
                    }
                    targs[0] = meshBaker;
                    mbe.DrawGUI(serializedObject, (MB3_MeshBaker)meshBaker, targs, typeof(MB3_MeshBakerEditorWindow));
                }
            }
        }