コード例 #1
0
        public void OnPreprocessBuild(BuildReport report)
        {
            string msg = MB3_TextureBakerEditorInternal.ValidatePlayerSettingsDefineSymbols();

            if (msg != null)
            {
                Debug.LogError(msg);
            }
        }
        public static void DrawMultipleMaterialsMappings(MB3_TextureBaker momm, SerializedObject textureBaker, MB3_TextureBakerEditorInternal tbEditor)
        {
            EditorGUILayout.BeginVertical(tbEditor.editorStyles.multipleMaterialBackgroundStyle);
            EditorGUILayout.LabelField("Source Material To Combined Mapping", EditorStyles.boldLabel);

            float oldLabelWidth = EditorGUIUtility.labelWidth;

            EditorGUIUtility.labelWidth = 300;
            EditorGUILayout.PropertyField(tbEditor.doMultiMaterialIfOBUVs, MB3_TextureBakerEditorInternal.gc_DoMultiMaterialSplitAtlasesIfOBUVs);
            EditorGUILayout.PropertyField(tbEditor.doMultiMaterialSplitAtlasesIfTooBig, MB3_TextureBakerEditorInternal.gc_DoMultiMaterialSplitAtlasesIfTooBig);
            EditorGUIUtility.labelWidth = oldLabelWidth;


            if (GUILayout.Button(MB3_TextureBakerEditorInternal.configAtlasMultiMatsFromObjsContent))
            {
                MB_TextureBakerEditorConfigureMultiMaterials.ConfigureMutiMaterialsFromObjsToCombine(momm, tbEditor.resultMaterials, textureBaker);
            }

            EditorGUILayout.BeginHorizontal();
            tbEditor.resultMaterialsFoldout = EditorGUILayout.Foldout(tbEditor.resultMaterialsFoldout, MB3_TextureBakerEditorInternal.combinedMaterialsGUIContent);

            if (GUILayout.Button(MB3_TextureBakerEditorInternal.insertContent, EditorStyles.miniButtonLeft, MB3_TextureBakerEditorInternal.buttonWidth))
            {
                if (tbEditor.resultMaterials.arraySize == 0)
                {
                    momm.resultMaterials    = new MB_MultiMaterial[1];
                    momm.resultMaterials[0] = new MB_MultiMaterial();
                    momm.resultMaterials[0].considerMeshUVs = momm.fixOutOfBoundsUVs;
                }
                else
                {
                    int idx = tbEditor.resultMaterials.arraySize - 1;
                    tbEditor.resultMaterials.InsertArrayElementAtIndex(idx);
                    tbEditor.resultMaterials.GetArrayElementAtIndex(idx + 1).FindPropertyRelative("considerMeshUVs").boolValue = momm.fixOutOfBoundsUVs;
                }
            }
            if (GUILayout.Button(MB3_TextureBakerEditorInternal.deleteContent, EditorStyles.miniButtonRight, MB3_TextureBakerEditorInternal.buttonWidth))
            {
                tbEditor.resultMaterials.DeleteArrayElementAtIndex(tbEditor.resultMaterials.arraySize - 1);
            }
            EditorGUILayout.EndHorizontal();
            if (tbEditor.resultMaterialsFoldout)
            {
                for (int i = 0; i < tbEditor.resultMaterials.arraySize; i++)
                {
                    EditorGUILayout.Separator();
                    if (i % 2 == 1)
                    {
                        EditorGUILayout.BeginVertical(tbEditor.editorStyles.multipleMaterialBackgroundStyle);
                    }
                    else
                    {
                        EditorGUILayout.BeginVertical(tbEditor.editorStyles.multipleMaterialBackgroundStyleDarker);
                    }
                    string s = "";
                    if (i < momm.resultMaterials.Length && momm.resultMaterials[i] != null && momm.resultMaterials[i].combinedMaterial != null)
                    {
                        s = momm.resultMaterials[i].combinedMaterial.shader.ToString();
                    }
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("---------- submesh:" + i + " " + s, EditorStyles.boldLabel);
                    if (GUILayout.Button(MB3_TextureBakerEditorInternal.deleteContent, EditorStyles.miniButtonRight, MB3_TextureBakerEditorInternal.buttonWidth))
                    {
                        tbEditor.resultMaterials.DeleteArrayElementAtIndex(i);
                    }
                    EditorGUILayout.EndHorizontal();
                    if (i < tbEditor.resultMaterials.arraySize)
                    {
                        EditorGUILayout.Separator();
                        SerializedProperty resMat = tbEditor.resultMaterials.GetArrayElementAtIndex(i);
                        EditorGUILayout.PropertyField(resMat.FindPropertyRelative("combinedMaterial"));
                        EditorGUILayout.PropertyField(resMat.FindPropertyRelative("considerMeshUVs"));
                        SerializedProperty sourceMats = resMat.FindPropertyRelative("sourceMaterials");
                        EditorGUILayout.PropertyField(sourceMats, true);
                    }
                    EditorGUILayout.EndVertical();
                }
            }
            EditorGUILayout.EndVertical();
        }
コード例 #3
0
        public static void DrawTextureArrayConfiguration(MB3_TextureBaker momm, SerializedObject textureBaker, MB3_TextureBakerEditorInternal editorInternal)
        {
            EditorGUILayout.BeginVertical(editorInternal.editorStyles.multipleMaterialBackgroundStyle);
            EditorGUILayout.LabelField("Texture Array Slice Configuration", EditorStyles.boldLabel);

            float oldLabelWidth = EditorGUIUtility.labelWidth;

            if (GUILayout.Button(MB3_TextureBakerEditorInternal.configAtlasTextureSlicesFromObjsContent))
            {
                ConfigureTextureArraysFromObjsToCombine(momm, editorInternal.resultMaterialsTexArray, textureBaker);
            }

            if (GUILayout.Button("Report texture sizes"))
            {
                Debug.Log(ReportTextureSizesAndFormats(momm));
            }

            if (editorInternal.textureArrayOutputFormats.arraySize == 0)
            {
                EditorGUILayout.HelpBox("You need at least one output format.", MessageType.Error);
            }

            EditorGUILayout.PropertyField(editorInternal.textureArrayOutputFormats, gc_TextureArrayOutputFormats, true);
            EditorGUILayout.BeginHorizontal();
            editorInternal.resultMaterialsFoldout = EditorGUILayout.Foldout(editorInternal.resultMaterialsFoldout, MB3_TextureBakerEditorInternal.textureArrayCombinedMaterialFoldoutGUIContent);
            if (GUILayout.Button(MB3_TextureBakerEditorInternal.insertContent, EditorStyles.miniButtonLeft, MB3_TextureBakerEditorInternal.buttonWidth))
            {
                if (editorInternal.resultMaterialsTexArray.arraySize == 0)
                {
                    momm.resultMaterialsTexArray = new MB_MultiMaterialTexArray[1];
                }
                else
                {
                    int idx = editorInternal.resultMaterialsTexArray.arraySize - 1;
                    editorInternal.resultMaterialsTexArray.InsertArrayElementAtIndex(idx);
                }
            }

            if (GUILayout.Button(MB3_TextureBakerEditorInternal.deleteContent, EditorStyles.miniButtonRight, MB3_TextureBakerEditorInternal.buttonWidth))
            {
                editorInternal.resultMaterialsTexArray.DeleteArrayElementAtIndex(editorInternal.resultMaterialsTexArray.arraySize - 1);
            }

            EditorGUILayout.EndHorizontal();


            if (editorInternal.resultMaterialsFoldout)
            {
                for (int i = 0; i < editorInternal.resultMaterialsTexArray.arraySize; i++)
                {
                    EditorGUILayout.Separator();
                    if (i % 2 == 1)
                    {
                        EditorGUILayout.BeginVertical(editorInternal.editorStyles.multipleMaterialBackgroundStyle);
                    }
                    else
                    {
                        EditorGUILayout.BeginVertical(editorInternal.editorStyles.multipleMaterialBackgroundStyleDarker);
                    }

                    string s = "";
                    if (i < momm.resultMaterialsTexArray.Length && momm.resultMaterialsTexArray[i] != null && momm.resultMaterialsTexArray[i].combinedMaterial != null)
                    {
                        s = momm.resultMaterialsTexArray[i].combinedMaterial.shader.ToString();
                    }
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField("---------- submesh:" + i + " " + s, EditorStyles.boldLabel);
                    if (GUILayout.Button(MB3_TextureBakerEditorInternal.deleteContent, EditorStyles.miniButtonRight, MB3_TextureBakerEditorInternal.buttonWidth))
                    {
                        editorInternal.resultMaterialsTexArray.DeleteArrayElementAtIndex(i);
                    }

                    EditorGUILayout.EndHorizontal();
                    if (i < editorInternal.resultMaterialsTexArray.arraySize)
                    {
                        EditorGUILayout.Separator();
                        SerializedProperty resMat = editorInternal.resultMaterialsTexArray.GetArrayElementAtIndex(i);
                        EditorGUILayout.PropertyField(resMat.FindPropertyRelative("combinedMaterial"));
                        SerializedProperty slices = resMat.FindPropertyRelative("slices");
                        EditorGUILayout.PropertyField(slices, true);
                    }

                    EditorGUILayout.EndVertical();
                }
            }

            EditorGUILayout.EndVertical();
        }
        void createAndSetupBaker(List <GameObjectFilterInfo> gaws, string pthRoot)
        {
            for (int i = gaws.Count - 1; i >= 0; i--)
            {
                if (gaws[i].go == null)
                {
                    gaws.RemoveAt(i);
                }
            }
            if (gaws.Count < 1)
            {
                Debug.LogError("No game objects.");
                return;
            }

            if (pthRoot == null || pthRoot == "")
            {
                Debug.LogError("Folder for saving created assets was not set.");
                return;
            }

            int numVerts = 0;

            for (int i = 0; i < gaws.Count; i++)
            {
                if (gaws[i].go != null)
                {
                    numVerts = gaws[i].numVerts;
                }
            }

            GameObject newMeshBaker = null;

            if (numVerts >= 65535)
            {
                newMeshBaker = MB3_MultiMeshBakerEditor.CreateNewMeshBaker();
            }
            else
            {
                newMeshBaker = MB3_MeshBakerEditor.CreateNewMeshBaker();
            }

            newMeshBaker.name = ("MeshBaker-" + gaws[0].shaderName + "-LM" + gaws[0].lightmapIndex).ToString().Replace("/", "-");

            MB3_TextureBaker    tb = newMeshBaker.GetComponent <MB3_TextureBaker>();
            MB3_MeshBakerCommon mb = tb.GetComponentInChildren <MB3_MeshBakerCommon>();

            tb.GetObjectsToCombine().Clear();
            for (int i = 0; i < gaws.Count; i++)
            {
                if (gaws[i].go != null && !tb.GetObjectsToCombine().Contains(gaws[i].go))
                {
                    tb.GetObjectsToCombine().Add(gaws[i].go);
                }
            }

            if (splitAtlasesSoMeshesFit)
            {
                tb.maxAtlasSize = atlasSize;
            }
            if (gaws[0].numMaterials > 1)
            {
                string pthMat = AssetDatabase.GenerateUniqueAssetPath(pthRoot + newMeshBaker.name + ".asset");
                MB3_TextureBakerEditorInternal.CreateCombinedMaterialAssets(tb, pthMat);
                tb.doMultiMaterial = true;
                SerializedObject   tbr             = new SerializedObject(tb);
                SerializedProperty resultMaterials = tbr.FindProperty("resultMaterials");
                MB_TextureBakerEditorConfigureMultiMaterials.ConfigureMutiMaterialsFromObjsToCombine2(tb, resultMaterials, tbr);
            }
            else
            {
                string pthMat = AssetDatabase.GenerateUniqueAssetPath(pthRoot + newMeshBaker.name + ".asset");
                MB3_TextureBakerEditorInternal.CreateCombinedMaterialAssets(tb, pthMat);
            }
            if (gaws[0].isMeshRenderer)
            {
                mb.meshCombiner.settings.renderType = MB_RenderType.meshRenderer;
            }
            else
            {
                mb.meshCombiner.settings.renderType = MB_RenderType.skinnedMeshRenderer;
            }
        }
        public void drawTabAddObjectsToBakers()
        {
            if (helpBoxString == null)
            {
                helpBoxString = "";
            }
            EditorGUILayout.HelpBox("To add, select one or more objects in the hierarchy view. Child Game Objects with MeshRender or SkinnedMeshRenderer will be added. Use the fields below to filter what is added." +
                                    "To remove, use the fields below to filter what is removed.\n" + helpBoxString, UnityEditor.MessageType.None);
            target = (MB3_MeshBakerRoot)EditorGUILayout.ObjectField("Target to add objects to", target, typeof(MB3_MeshBakerRoot), true);

            if (target != null)
            {
                targetGO = target.gameObject;
            }
            else
            {
                targetGO = null;
            }

            if (targetGO != oldTargetGO && targetGO != null)
            {
                textureBaker = targetGO.GetComponent <MB3_TextureBaker>();
                meshBaker    = targetGO.GetComponent <MB3_MeshBaker>();
                tbe          = new MB3_TextureBakerEditorInternal();
                mbe          = new MB3_MeshBakerEditorInternal();
                oldTargetGO  = targetGO;
                if (textureBaker != null)
                {
                    serializedObject = new SerializedObject(textureBaker);
                    tbe.OnEnable(serializedObject);
                }
                else if (meshBaker != null)
                {
                    serializedObject = new SerializedObject(meshBaker);
                    mbe.OnEnable(serializedObject);
                }
            }


            EditorGUIUtility.labelWidth = 300;
            onlyStaticObjects           = EditorGUILayout.Toggle("Only Static Objects", onlyStaticObjects);

            onlyEnabledObjects = EditorGUILayout.Toggle("Only Enabled Objects", onlyEnabledObjects);

            excludeMeshesWithOBuvs = EditorGUILayout.Toggle("Exclude meshes with out-of-bounds UVs", excludeMeshesWithOBuvs);

            excludeMeshesAlreadyAddedToBakers = EditorGUILayout.Toggle("Exclude GameObjects already added to bakers", excludeMeshesAlreadyAddedToBakers);

            lodLevelToInclude = EditorGUILayout.IntPopup("Only include objects on LOD Level", lodLevelToInclude, LODLevelLabels, LODLevelValues);

            mat       = (Material)EditorGUILayout.ObjectField("Using Material", mat, typeof(Material), true);
            shaderMat = (Material)EditorGUILayout.ObjectField("Using Shader", shaderMat, typeof(Material), true);

            string[] lightmapDisplayValues = new string[257];
            int[]    lightmapValues        = new int[257];
            lightmapValues[0]        = -2;
            lightmapValues[1]        = -1;
            lightmapDisplayValues[0] = "don't filter on lightmapping";
            lightmapDisplayValues[1] = "not lightmapped";
            for (int i = 2; i < lightmapDisplayValues.Length; i++)
            {
                lightmapDisplayValues[i] = "" + i;
                lightmapValues[i]        = i;
            }
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Using Lightmap Index ");
            lightmapIndex = EditorGUILayout.IntPopup(lightmapIndex,
                                                     lightmapDisplayValues,
                                                     lightmapValues);
            EditorGUILayout.EndHorizontal();
            if (regExParseError != null && regExParseError.Length > 0)
            {
                EditorGUILayout.HelpBox("Error In Regular Expression:\n" + regExParseError, MessageType.Error);
            }
            searchRegEx = EditorGUILayout.TextField(GUIContentRegExpression, searchRegEx);


            EditorGUILayout.Separator();

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Add Selected Meshes To Target"))
            {
                addSelectedObjects();
            }
            if (GUILayout.Button("Remove Matching Meshes From Target"))
            {
                removeSelectedObjects();
            }
            EditorGUILayout.EndHorizontal();

            if (textureBaker != null)
            {
                MB_EditorUtil.DrawSeparator();
                tbFoldout = EditorGUILayout.Foldout(tbFoldout, "Texture Baker");
                if (tbFoldout)
                {
                    if (targs == null)
                    {
                        targs = new UnityEngine.Object[1];
                    }
                    targs[0] = textureBaker;
                    tbe.DrawGUI(serializedObject, (MB3_TextureBaker)textureBaker, targs, typeof(MB3_MeshBakerEditorWindow));
                }
            }
            if (meshBaker != null)
            {
                MB_EditorUtil.DrawSeparator();
                mbFoldout = EditorGUILayout.Foldout(mbFoldout, "Mesh Baker");
                if (mbFoldout)
                {
                    if (targs == null)
                    {
                        targs = new UnityEngine.Object[1];
                    }
                    targs[0] = meshBaker;
                    mbe.DrawGUI(serializedObject, (MB3_MeshBaker)meshBaker, targs, typeof(MB3_MeshBakerEditorWindow));
                }
            }
        }