public static Vector2[] GetMeshUV3orUV4(Mesh m, bool get3, MB2_LogLevel LOG_LEVEL) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.GetMeshUV3orUV4(m, get3, LOG_LEVEL)); }
public static void MeshClear(Mesh m, bool t) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } MBVersion._MBVersion.MeshClear(m, t); }
public static UnityEngine.Object[] FindSceneObjectsOfType(Type t) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.FindSceneObjectsOfType(t)); }
public static bool IsRunningAndMeshNotReadWriteable(Mesh m) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.IsRunningAndMeshNotReadWriteable(m)); }
public static bool GetActive(GameObject go) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.GetActive(go)); }
public static void SetActiveRecursively(GameObject go, bool isActive) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } MBVersion._MBVersion.SetActiveRecursively(go, isActive); }
public static int GetMinorVersion() { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.GetMinorVersion()); }
public static string version() { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.version()); }
public static Transform[] GetBones(Renderer r) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.GetBones(r)); }
public static Vector4 GetLightmapTilingOffset(Renderer r) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } return(MBVersion._MBVersion.GetLightmapTilingOffset(r)); }
public static void MeshAssignUV4(Mesh m, Vector2[] uv4s) { if (MBVersion._MBVersion == null) { MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete(); } MBVersion._MBVersion.MeshAssignUV4(m, uv4s); }