Beispiel #1
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 public static Vector2[] GetMeshUV3orUV4(Mesh m, bool get3, MB2_LogLevel LOG_LEVEL)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.GetMeshUV3orUV4(m, get3, LOG_LEVEL));
 }
Beispiel #2
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 public static void MeshClear(Mesh m, bool t)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     MBVersion._MBVersion.MeshClear(m, t);
 }
Beispiel #3
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 public static UnityEngine.Object[] FindSceneObjectsOfType(Type t)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.FindSceneObjectsOfType(t));
 }
Beispiel #4
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 public static bool IsRunningAndMeshNotReadWriteable(Mesh m)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.IsRunningAndMeshNotReadWriteable(m));
 }
Beispiel #5
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 public static bool GetActive(GameObject go)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.GetActive(go));
 }
Beispiel #6
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 public static void SetActiveRecursively(GameObject go, bool isActive)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     MBVersion._MBVersion.SetActiveRecursively(go, isActive);
 }
Beispiel #7
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 public static int GetMinorVersion()
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.GetMinorVersion());
 }
Beispiel #8
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 public static string version()
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.version());
 }
Beispiel #9
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 public static Transform[] GetBones(Renderer r)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.GetBones(r));
 }
Beispiel #10
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 public static Vector4 GetLightmapTilingOffset(Renderer r)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     return(MBVersion._MBVersion.GetLightmapTilingOffset(r));
 }
Beispiel #11
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 public static void MeshAssignUV4(Mesh m, Vector2[] uv4s)
 {
     if (MBVersion._MBVersion == null)
     {
         MBVersion._MBVersion = MBVersion._CreateMBVersionConcrete();
     }
     MBVersion._MBVersion.MeshAssignUV4(m, uv4s);
 }