public static void InitCanvas() { ResourceManager.SetupPaths(); CanvasGUI.SetupGUI(); NodeTypes.FetchAllNodes(); NoduleTypes.FetchAllNodules(); OverlayMenuTypes.FetchAllOverlayMenus(); InputSystem.SetupInputHandlers(); }
public static void InitCanvas() { ResourceManager.SetupPaths(); CanvasGUI.SetupGUI(); NodeTypes.FetchAllNodes(); NoduleTypes.FetchAllNodules(); OverlayMenuTypes.FetchAllOverlayMenus(); InputSystem.SetupInputHandlers(); }