public override void OnGUI() { base.OnGUI(); CanvasGUI.BeginGroup(Position, GUI.skin.box, actor.Tint, HasControl); if (Locked) { GUI.Label(new Rect(5, 5, 240, 20), name); } else { string nodeName = name; if (CanvasGUI.TextField(new Rect(5, 5, 240, 20), ref nodeName)) { name = DialogueEditorGUI.Cache.Nodes.ItemNames[DialogueEditorGUI.Cache.Nodes.ItemNames.IndexOf(name)] = nodeName; } } if (CanvasGUI.Button(new Rect(Position.size.x - 50, 5, 20, 20), new GUIContent("L"), GUI.skin.button)) { Locked = !Locked; } if (CanvasGUI.Button(new Rect(Position.size.x - 25, 5, 20, 20), new GUIContent("X"), GUI.skin.button)) { Delete(); } textArea = CanvasGUI.TextArea(new Rect(5, 30, 290, 65), textArea); CanvasGUI.EndGroup(); }
public override void OnGUI() { for (int i = 1; i < Count; i++) { Condition condition = Get(i); if (CanvasGUI.Button(new Rect(condition.Position.xMax + 2, condition.Position.yMin, 20, 20), "X")) { condition.Delete(); i--; continue; } condition.OnGUI(); } if (CanvasGUI.Button(new Rect(CanvasGUI.OptionRect.width - 25, 5, 20, 20), "+")) { GenericMenu menu = new GenericMenu(CanvasGUI.OptionRect); string[] values = Enum.GetNames(typeof(ConditionalState)); for (int i = 1; i < values.Length; i++) { menu.AddMenuItem(new GUIContent(values[i]), false, AddConditionCallback, values[i]); } menu.Show(new Vector2(CanvasGUI.OptionRect.width - 5, 25)); } }
void ToolBar() { CanvasGUI.BeginGroup(CanvasGUI.ToolBarRect, GUI.skin.box, cache.States.curSpace == EventSpace.Toolbar); GUI.Label(new Rect(5, 5, CanvasGUI.ToolBarRect.width - 10, 20), new GUIContent(cache.CanvasName + (cache.AutoLoaded ? " (Last Session)" : ""))); if (CanvasGUI.Button(new Rect(5, 30, CanvasGUI.ToolBarRect.width - 10, 20), "Save")) { cache = (cache.IsFileSaved && !cache.AutoLoaded) ? EditorCache.SaveCache(cache.SavePath ?? AssetDatabase.GetAssetPath(cache), cache) : SaveCanvas(); } if (CanvasGUI.Button(new Rect(5, 55, CanvasGUI.ToolBarRect.width - 10, 20), "Save As")) { SaveCanvas(); } if (CanvasGUI.Button(new Rect(5, 80, CanvasGUI.ToolBarRect.width - 10, 20), "Load")) { LoadCanvas(); } if (CanvasGUI.Button(new Rect(5, 105, CanvasGUI.ToolBarRect.width - 10, 20), "New Canvas")) { cache = EditorCache.NewCache(); } if (CanvasGUI.Button(new Rect(5, 130, CanvasGUI.ToolBarRect.width - 10, 20), "Settings")) { Setting(); } CanvasGUI.EndGroup(); }
public static void OnGUI(EditorStates states) { States = states; EditorState curState = states.curState; CanvasGUI.BeginGroup(new Rect(curState.panDelta, curState.canvasSize), (states.curSpace | EventSpace.CanvasSpace) == EventSpace.CanvasSpace); for (int i = 0; i < Cache.Nodes.Count; i++) { Cache.Nodes.Get(i).DrawConnection(); } if (curState.connectionIndex > -1) { BaseNodule startNodule = curState.selectedObject as BaseNodule; if (curState.connectionIndex > startNodule.Nodules.Count - 1) { InputHandlers.OnSelectConnection(states); } else { CanvasGUI.DrawConnection(startNodule, startNodule.Nodules.Get(curState.connectionIndex), Color.red); } } Cache.Nodes.OnGUI(); CanvasGUI.EndGroup(); CanvasGUI.BeginGroup(CanvasGUI.OptionRect, GUI.skin.box, states.curSpace == EventSpace.Actor); switch (tab) { case OptionTab.actor: Cache.Actors.OnGUI(); break; case OptionTab.condition: Cache.Conditions.OnGUI(); break; } if (CanvasGUI.Button(new Rect(5, 5, 70, 20), "Conditions")) { tab = OptionTab.condition; } else if (CanvasGUI.Button(new Rect(80, 5, 50, 20), "Actors")) { tab = OptionTab.actor; } CanvasGUI.EndGroup(); }
public override void OnGUI() { for (int i = 0; i < Count; i++) { OptionNode option = Get(i); option.OnGUI(); if (!mainNode.Locked && CanvasGUI.Button(new Rect( new Vector2(option.Position.center.x, option.Position.yMin - optionSpacing * 0.5f) - new Vector2(45, 14) * 0.5f, new Vector2(45, 14)), "Unlink")) { Remove(option); continue; } } }
public override void OnGUI() { base.OnGUI(); CanvasGUI.BeginGroup(Position, GUI.skin.box, actor.Tint, HasControl); if (Locked) { GUI.Label(new Rect(5, 5, 240, 20), name); GUI.Label(new Rect(5, 30, 240, 20), actor.name); } else { EditorCache cache = DialogueEditorGUI.Cache; string nodeName = name; if (CanvasGUI.TextField(new Rect(5, 5, 240, 20), ref nodeName)) { name = cache.Nodes.ItemNames[cache.Nodes.ItemNames.IndexOf(name)] = nodeName; } ActorDatabase actors = cache.Actors; actor = actors.Get(CanvasGUI.DropDownMenu(new Rect(5, 30, 240, 20), position, actors.GetIndex(actor), actors.ItemNames.ToArray())); } if (CanvasGUI.Button(new Rect(Position.size.x - 50, 5, 20, 20), new GUIContent("L"), GUI.skin.button)) { Locked = !Locked; } if (CanvasGUI.Button(new Rect(Position.size.x - 25, 5, 20, 20), new GUIContent("X"), GUI.skin.button)) { Delete(); } textArea = CanvasGUI.TextArea(new Rect(5, 55, 290, 115), textArea); if (CanvasGUI.Button(new Rect(5, 175, 290, 20), new GUIContent("Add Dialogue Option"), GUI.skin.button)) { options.Add(OptionNode.Create(options.NextItemName("Option"), this)); } CanvasGUI.EndGroup(); options.OnGUI(); }
public override void OnGUI() { for (int i = 0; i < Count; i++) { Actor actor = Get(i); if (i > 0 && CanvasGUI.Button(new Rect(actor.Position.xMax + 2, actor.Position.yMin, 20, 20), "X")) { actor.Delete(); continue; } actor.OnGUI(); } if (CanvasGUI.Button(new Rect(CanvasGUI.OptionRect.width - 25, 5, 20, 20), "+")) { Add(Actor.Create(NextItemName("New Actor"), new Color(Random.Range(0.000f, 1.000f), Random.Range(0.000f, 1.000f), Random.Range(0.000f, 1.000f)), new Rect(5, 27 + 22 * (Count), CanvasGUI.OptionRect.width - 34, 20))); } }