protected override void Unload() { Instance = null; UnturnedPlayerEvents.OnPlayerInventoryAdded -= OnInventoryUpdated; UnturnedPlayerEvents.OnPlayerUpdateStance -= OnPlayerUpdateStance; }
protected override void Load() { Instance = this; UnturnedPlayerEvents.OnPlayerInventoryAdded += OnInventoryUpdated; UnturnedPlayerEvents.OnPlayerUpdateStance += OnPlayerUpdateStance; #region WriteLoad if (Configuration.Instance.VehicleLicense) { Write("Vehicle License: Enabled", ConsoleColor.Green); Write($"Vehicle License Permission: {Configuration.Instance.VehicleLicensePermission}", ConsoleColor.DarkGreen); Write($"Vehicle License ID: {Configuration.Instance.VehicleLicenseID}", ConsoleColor.DarkGreen); } else { Write("Vehicle License: Disabled", ConsoleColor.Red); } if (Configuration.Instance.WeaponLicense) { Write("Weapon License: Enabled", ConsoleColor.Green); Write($"Weapon License Permission: {Configuration.Instance.WeaponLicensePermission}", ConsoleColor.DarkGreen); Write($"Weapon License ID: {Configuration.Instance.WeaponLicenseID}", ConsoleColor.DarkGreen); } else { Write("Vehicle License: Disabled", ConsoleColor.Red); } #endregion }