Ejemplo n.º 1
0
        protected override void Unload()
        {
            Instance = null;

            UnturnedPlayerEvents.OnPlayerInventoryAdded -= OnInventoryUpdated;
            UnturnedPlayerEvents.OnPlayerUpdateStance   -= OnPlayerUpdateStance;
        }
Ejemplo n.º 2
0
        protected override void Load()
        {
            Instance = this;

            UnturnedPlayerEvents.OnPlayerInventoryAdded += OnInventoryUpdated;
            UnturnedPlayerEvents.OnPlayerUpdateStance   += OnPlayerUpdateStance;

            #region WriteLoad
            if (Configuration.Instance.VehicleLicense)
            {
                Write("Vehicle License: Enabled", ConsoleColor.Green);
                Write($"Vehicle License Permission: {Configuration.Instance.VehicleLicensePermission}", ConsoleColor.DarkGreen);
                Write($"Vehicle License ID: {Configuration.Instance.VehicleLicenseID}", ConsoleColor.DarkGreen);
            }
            else
            {
                Write("Vehicle License: Disabled", ConsoleColor.Red);
            }

            if (Configuration.Instance.WeaponLicense)
            {
                Write("Weapon License: Enabled", ConsoleColor.Green);
                Write($"Weapon License Permission: {Configuration.Instance.WeaponLicensePermission}", ConsoleColor.DarkGreen);
                Write($"Weapon License ID: {Configuration.Instance.WeaponLicenseID}", ConsoleColor.DarkGreen);
            }
            else
            {
                Write("Vehicle License: Disabled", ConsoleColor.Red);
            }
            #endregion
        }