protected override void Awake() { base.Awake(); CollisionMap.SetBlocked(Iso.MapToIso(transform.position), CollisionLayers.Item); _animator = GetComponent <SpriteAnimator>(); _renderer = GetComponent <SpriteRenderer>(); }
private void Awake() { if (materialProperties == null) { materialProperties = new MaterialPropertyBlock(); } CollisionMap.SetBlocked(Iso.MapToIso(transform.position), CollisionLayers.Item); animator = GetComponent <SpriteAnimator>(); }
protected override void Awake() { base.Awake(); if (materialProperties == null) { materialProperties = new MaterialPropertyBlock(); } CollisionMap.SetBlocked(Iso.MapToIso(transform.position), CollisionLayers.Item); animator = GetComponent <SpriteAnimator>(); renderer = GetComponent <SpriteRenderer>(); }