public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs."); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } }
public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetSoldOutState()); } else { gumballMachine.ReleaseBall(); Console.WriteLine("YOU'RE A WINNER! You got two gumballs for your quarter."); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs."); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } } }
public void InsertQuarter() { Console.WriteLine("You inserted a quarter."); gumballMachine.SetState(gumballMachine.GetHasQuarterState()); }
public void EjectQuarter() { Console.WriteLine("Quarter ejected."); gumballMachine.SetState(gumballMachine.GetNoQuarterState()); }