public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs."); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } }
public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetSoldOutState()); } else { gumballMachine.ReleaseBall(); Console.WriteLine("YOU'RE A WINNER! You got two gumballs for your quarter."); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs."); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } } }
public void TurnCrank() { Console.WriteLine("You turned...."); var winner = randomWinner.Next(0, 10); if (winner == 2 && gumballMachine.GetCount() > 1) { gumballMachine.SetState(gumballMachine.GetWinnerState()); } else { gumballMachine.SetState(gumballMachine.GetSoldState()); } }