public int DisplayGetNumberOfUnitsToBuy(Product product) { ConsoleUtil.HeaderText = "Buy Inventory"; ConsoleUtil.DisplayReset(); //GEt number of products to buy ConsoleUtil.DisplayMessage("Buying " + product.Type.ToString() + " products."); ConsoleUtil.DisplayMessage(""); if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnitsToBuy)) { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to buy."); ConsoleUtil.DisplayMessage("By default, the number of products to Buy will be set to zero."); numberOfUnitsToBuy = 0; DisplayContinuePrompt(); } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage(numberOfUnitsToBuy + " " + product.Type.ToString() + " products have been added to the inventory."); DisplayContinuePrompt(); return(numberOfUnitsToBuy); }
public int DisplayGetNumberOfUnitsToSell(Product product) { ConsoleUtil.HeaderText = "Sell Inventory"; ConsoleUtil.DisplayReset(); //get number of products to sell ConsoleUtil.DisplayMessage("Selling " + product.Type.ToString() + " products."); ConsoleUtil.DisplayMessage(""); if (!ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnitsToSell)) { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products to Sell."); ConsoleUtil.DisplayMessage("By default, the number of products to sell will be set to zero."); numberOfUnitsToSell = 0; DisplayContinuePrompt(); } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage(numberOfUnitsToSell + " " + product.Type.ToString() + " products have been subrtracted from the inventory."); DisplayContinuePrompt(); return(numberOfUnitsToSell); }
/// <summary> /// prompts the user to save account and travel log /// </summary> /// <param name="salesperson"></param> /// <param name="maxAttemptsExceeded"></param> /// <returns></returns> public bool DisplaySaveAccountInfo(Salesperson salesperson, out bool maxAttemptsExceeded) { string userResponse; maxAttemptsExceeded = false; ConsoleUtil.HeaderText = "Save Account"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("The current account information."); DisplayAccountDetail(salesperson); ConsoleUtil.DisplayMessage(""); userResponse = ConsoleValidator.GetYesNoFromUser(MAXIMUM_ATTEMPTS, "Save the account information?", out maxAttemptsExceeded); if (maxAttemptsExceeded) { ConsoleUtil.DisplayMessage("It appears you are having difficulties. You will return to the main menu."); return(false); } else { // note use of ternary operator (takes three arguments) return(userResponse == "YES" ? true : false); } }
public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Product Types"); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); DisplayContinuePrompt(); return(salesperson); }
/// <summary> /// display a closing screen when the user quits the application /// </summary> public void DisplayClosingScreen() { ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Thank you for using The Traveling Salesperson Application."); DisplayContinuePrompt(); }
// Display a backorder message public void DisplayBackorderMessage() { ConsoleUtil.HeaderText = "Alert"; ConsoleUtil.DisplayReset(); Console.WriteLine("This unit is on backorder!"); Console.ReadLine(); }
public void DisplayInventoryError() { ConsoleUtil.HeaderText = "Inventory Warning"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("You need to use the \"Add Inventory\" option before buying or selling murchandise!"); DisplayContinuePrompt(); }
public void DisplayConfirmLoadAccountInfo(Salesperson salesperson) { ConsoleUtil.HeaderText = "Load Account"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Account information loaded."); DisplayAccountInfo(salesperson, false); }
public void DisplayConfirmSaveAccountInfo() { ConsoleUtil.HeaderText = "Save Account"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Account information saved."); DisplayContinuePrompt(); }
/// <summary> /// display the current account information /// </summary> /// /// <param name="salesperson">Salesperson object</param> public void DisplayAccountInfo(Salesperson salesperson) { ConsoleUtil.HeaderText = "Account Info"; ConsoleUtil.DisplayReset(); DisplayAccountDetail(salesperson); DisplayContinuePrompt(); }
// Prompt user to enter number of units to sell public int DisplayGetNumberOfUnitsToSell(Product product) { ConsoleUtil.HeaderText = "Sell"; ConsoleUtil.DisplayReset(); Console.WriteLine("Enter the number of units to sell: "); int unitsToSell = Convert.ToInt32(Console.ReadLine()); return(unitsToSell); }
/// <summary> /// get the menu choice from the user /// </summary> public string DisplayGetUserMenuChoice() { string userMenuChoice = "0"; int namesCount = MenuOption.MainOption.Count(); bool usingMenu = true; while (usingMenu) { // // set up display area // ConsoleUtil.HeaderText = "Main Menu"; ConsoleUtil.DisplayReset(); Console.CursorVisible = false; // // display the menu // ConsoleUtil.DisplayMessage("Please type the number of your menu choice."); ConsoleUtil.DisplayMessage(""); List <string> keyList = new List <string>(MenuOption.MainOption.Keys); for (int i = 1; i < namesCount; i++) { Console.Write("\t" + keyList[i].ToUpper() + ". " + MenuOption.MainOption[keyList[i]] + Environment.NewLine); } // // get and process the user's response // note: ReadKey argument set to "true" disables the echoing of the key press // ConsoleKeyInfo userResponse = Console.ReadKey(true); if (!MenuOption.MainOption.ContainsKey(userResponse.KeyChar.ToString())) { ConsoleUtil.DisplayMessage( "It appears you have selected an incorrect choice." + Environment.NewLine + "Press any key to continue or the ESC key to quit the application."); userResponse = Console.ReadKey(true); if (userResponse.Key == ConsoleKey.Escape) { usingMenu = false; } break; } userMenuChoice = userResponse.KeyChar.ToString(); usingMenu = false; } Console.CursorVisible = true; return(userMenuChoice); }
/// <summary> /// display the current inventory /// </summary> public void DisplayInventory(Product product) { ConsoleUtil.HeaderText = "Current Inventory"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Product type: " + product.Type.ToString()); ConsoleUtil.DisplayMessage("Number of units: " + product.NumberOfUnits.ToString()); ConsoleUtil.DisplayMessage(""); DisplayContinuePrompt(); }
public void DisplayProdToBuyandSell(Salesperson salesperson) { ConsoleUtil.HeaderText = "Choosing another product"; ConsoleUtil.DisplayReset(); Product.ProductType oldProduct = new Product.ProductType(); oldProduct = salesperson.CurrentStock.Type; int attempts = 0; bool productSelected = false; while (MAXIMUM_ATTEMPTS > attempts && !productSelected) { ConsoleUtil.DisplayMessage("Enter on of the following products to buy and sell: "); ConsoleUtil.DisplayPromptMessage(Product.ProductType.Dancing.ToString() + " " + Product.ProductType.Furry.ToString() + " " + Product.ProductType.Spotted.ToString() + " : "); string ProductType = Console.ReadLine(); switch (UppercaseFirst(ProductType)) { case "Furry": salesperson.CurrentStock.Type = Product.ProductType.Furry; productSelected = true; break; case "Dancing": salesperson.CurrentStock.Type = Product.ProductType.Dancing; productSelected = true; break; case "Spotted": salesperson.CurrentStock.Type = Product.ProductType.Spotted; productSelected = true; break; default: ConsoleUtil.DisplayMessage("You did not enter one of the Available products"); salesperson.CurrentStock.Type = Product.ProductType.None; break; } attempts++; } if (oldProduct == salesperson.CurrentStock.Type) { ConsoleUtil.DisplayMessage("You decided not change the product you were selling"); } else if (oldProduct != salesperson.CurrentStock.Type) { ConsoleUtil.DisplayMessage("You discard your " + oldProduct.ToString() + " product to make room for " + salesperson.CurrentStock.Type + " product."); salesperson.CurrentStock.ResetProductAmount(); } DisplayContinuePrompt(); }
/// <summary> /// display the current account information /// </summary> public void DisplayAccountInfo(Salesperson salesperson) { ConsoleUtil.HeaderText = "Account Info"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("First Name: " + salesperson.FirstName); ConsoleUtil.DisplayMessage("Last Name: " + salesperson.LastName); ConsoleUtil.DisplayMessage("Account ID: " + salesperson.AccountID); DisplayContinuePrompt(); }
public void DisplayConfirmLoadAccountInfo(Salesperson salesperson) { ConsoleUtil.HeaderText = "Load Account"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Account information loaded"); DisplayAccountDetail(salesperson); DisplayContinuePrompt(); }
/// <summary> /// tells user of successful save of account and travel info /// </summary> /// <param name="_salesperson"></param> public void DisplayConfirmSaveAccountInfo(Salesperson _salesperson) { ConsoleUtil.HeaderText = "Save Account"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Account information has been successfully saved\n"); DisplayAccountDetails(_salesperson); DisplayContinuePrompt(); }
/// <summary> /// get the next city to travel to from the user /// </summary> /// <returns>string City</returns> public string DisplayGetNextCity() { string nextCity = ""; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Enter the name of the city: "); nextCity = Console.ReadLine(); return(nextCity); }
public void DisplayLogs(Salesperson salesperson) { ConsoleUtil.HeaderText = "Logs"; ConsoleUtil.DisplayReset(); foreach (string log in salesperson.Logs) { ConsoleUtil.DisplayMessage(log); } DisplayContinuePrompt(); }
// Prompt the user to edit their Last Name public string EditLastName() { string lastName; ConsoleUtil.HeaderText = "Edit Last Name"; ConsoleUtil.DisplayReset(); Console.WriteLine("Change last name to: "); lastName = Console.ReadLine(); return(lastName); }
// Prompt the user to edit their Account ID public string EditAccountID() { string accountID; ConsoleUtil.HeaderText = "Edit Account ID"; ConsoleUtil.DisplayReset(); Console.WriteLine("Change Account ID to: "); accountID = Console.ReadLine(); return(accountID); }
/// <summary> /// display a list of the cities traveled /// </summary> public void DisplayCitiesTraveled(Salesperson salesperson) { ConsoleUtil.HeaderText = "Cities Traveled"; ConsoleUtil.DisplayReset(); foreach (string city in salesperson.CitiesVisited) { ConsoleUtil.DisplayMessage(city); } DisplayContinuePrompt(); }
// Prompt the user to edit their age public int EditAge() { int age; ConsoleUtil.HeaderText = "Edit Age"; ConsoleUtil.DisplayReset(); Console.WriteLine("Change age to: "); age = Convert.ToInt32(Console.ReadLine()); return(age); }
/// <summary> /// add the next city location to the list of cities /// </summary> private void Travel() { ConsoleUtil.HeaderText = "Traveling"; ConsoleUtil.DisplayReset(); string nextCity = _consoleView.DisplayGetNextCity(); if (nextCity != "") { _salesperson.CitiesVisited.Add(nextCity); } }
/// <summary> /// display the Exit prompt on a clean screen /// </summary> public void DisplayExitPrompt() { ConsoleUtil.HeaderText = "Exit"; ConsoleUtil.DisplayReset(); Console.CursorVisible = false; ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Thank you for using the application. Press any key to Exit."); Console.ReadKey(); }
/// <summary> /// display the Exit prompt on a clean screen /// </summary> public void DisplayExitPrompt() { ConsoleUtil.DisplayReset(); Console.CursorVisible = false; ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Thank you for using the application. Press any key to Exit."); Console.ReadKey(); System.Environment.Exit(1); }
/// <summary> /// get the next city to travel to from the user /// </summary> /// <returns>string City</returns> public string DisplayGetNextCity() { ConsoleUtil.HeaderText = "Travel"; string nextCity = ""; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Enter the next city would like to travel to: "); nextCity = Console.ReadLine(); return(nextCity); }
public void DisplayBackorderNotification(Product product, int numberOfUnitsSold) { ConsoleUtil.HeaderText = "Backordered Inventory!"; ConsoleUtil.DisplayReset(); int numberOfUnitsBackordered = Math.Abs(product.NumberOfUnits); int numberOfUnitsShipped = numberOfUnitsSold - numberOfUnitsBackordered; ConsoleUtil.DisplayMessage("Products Sold: " + numberOfUnitsSold); ConsoleUtil.DisplayMessage("Products Shipped: " + numberOfUnitsShipped); ConsoleUtil.DisplayMessage("Products on Backorder: " + numberOfUnitsBackordered); DisplayContinuePrompt(); }
/// <summary> /// display the inventory information to the user /// </summary> /// <param name="_salesperson"></param> public void DisplayInventory(Salesperson _salesperson) { ConsoleUtil.HeaderText = "Current Inventory"; ConsoleUtil.DisplayReset(); if (_salesperson.Inventory.OnBackorder == true) { DisplayBackOrderNotification(_salesperson, _salesperson.Inventory.NumberOfUnits); } ConsoleUtil.DisplayMessage($"Current Inventory: {_salesperson.Inventory.NumberOfUnits} {_salesperson.Inventory.Type} units."); DisplayContinuePrompt(); }
public void DisplayInventory(List <Product> product) { ConsoleUtil.HeaderText = "Current Inventory"; ConsoleUtil.DisplayReset(); foreach (Product item in product) { ConsoleUtil.DisplayMessage("Product type: " + UnderscoreToSpace(item.Type.ToString())); ConsoleUtil.DisplayMessage("Number of units: " + item.NumberOfUnits.ToString()); ConsoleUtil.DisplayMessage(""); } DisplayContinuePrompt(); }