/// <summary> /// get the menu choice from the user /// </summary> public MenuOption DisplayGetUserMenuChoice() { MenuOption userMenuChoice = MenuOption.None; bool usingMenu = true; while (usingMenu) { // // set up display area // ConsoleUtil.DisplayReset(); Console.CursorVisible = false; // // display the menu // ConsoleUtil.DisplayMessage("Please type the number of your menu choice."); ConsoleUtil.DisplayMessage(""); Console.Write( "\t" + "1. Travel" + Environment.NewLine + "\t" + "2. Buy" + Environment.NewLine + "\t" + "3. Sell" + Environment.NewLine + "\t" + "4. Select a Different Product" + Environment.NewLine + "\t" + "5. Display Inventory" + Environment.NewLine + "\t" + "6. Display Cities" + Environment.NewLine + "\t" + "7. Display Account Info" + Environment.NewLine + "\t" + "S. Save Account" + Environment.NewLine + "\t" + "L. Load Account" + Environment.NewLine + "\t" + "E. Exit" + Environment.NewLine); // get and process the user's response // note: ReadKey argument set to "true" disables the echoing of the key press // ConsoleKeyInfo userResponse = Console.ReadKey(true); switch (userResponse.KeyChar) { case '1': userMenuChoice = MenuOption.Travel; usingMenu = false; break; case '2': userMenuChoice = MenuOption.Buy; usingMenu = false; break; case '3': userMenuChoice = MenuOption.Sell; usingMenu = false; break; case '4': userMenuChoice = MenuOption.SelectNewProduct; usingMenu = false; break; case '5': userMenuChoice = MenuOption.DisplayInventory; usingMenu = false; break; case '6': userMenuChoice = MenuOption.DisplayCities; usingMenu = false; break; case '7': userMenuChoice = MenuOption.DisplayAccountInfo; usingMenu = false; break; case 'S': case 's': userMenuChoice = MenuOption.SaveAccount; usingMenu = false; break; case 'L': case 'l': userMenuChoice = MenuOption.LoadAccount; usingMenu = false; break; case 'E': case 'e': userMenuChoice = MenuOption.Exit; usingMenu = false; break; default: ConsoleUtil.DisplayMessage( "It appears you have selected an incorrect choice." + Environment.NewLine + "Press any key to continue or the ESC key to quit the application."); userResponse = Console.ReadKey(true); if (userResponse.Key == ConsoleKey.Escape) { userMenuChoice = MenuOption.Exit; usingMenu = false; } break; } } Console.CursorVisible = true; return(userMenuChoice); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Available Product Type For Sale:"); ConsoleUtil.DisplayMessage(""); // // list all product types // foreach (string productTypeName in Enum.GetNames(typeof(Product.ProductType))) { // // do not display the "NONE" enum value // if (productTypeName != Product.ProductType.None.ToString()) { ConsoleUtil.DisplayMessage(productTypeName); } } // // get product type, if invalid entry, set type to "None" // ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Please choose a product to sell: "); Product.ProductType productType; if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out productType)) { salesperson.CurrentStock.Type = productType; } else { salesperson.CurrentStock.Type = Product.ProductType.None; } // // get number of products in inventory // if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out int numberOfUnits)) { salesperson.CurrentStock.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage($"You have exceeded the max number of attempts ({MAXIMUM_ATTEMPTS}) to setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero."); salesperson.CurrentStock.AddProducts(0); DisplayContinuePrompt(); } ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup :)"); DisplayContinuePrompt(); return(salesperson); }
private void DisplayAccountDetail(Salesperson salesperson) { ConsoleUtil.DisplayMessage("First Name: " + salesperson.FirstName); ConsoleUtil.DisplayMessage("Last Name: " + salesperson.LastName); ConsoleUtil.DisplayMessage("Account ID: " + salesperson.AccountID); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayMessage("Product Types: "); ConsoleUtil.DisplayMessage(""); // list all types of products available // Enum.GetNames retrieves an array of the names in ProductType foreach (string productName in Enum.GetNames(typeof(Product.ProductType))) { // do not display "None" product type if (productName != "None") { ConsoleUtil.DisplayMessage(productName); } } // get product type from user, if input is invalid: product type will be set to "None" ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter product: "); // new variable for product type //Product.ProductType productType; if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out Product.ProductType productType)) { // set type of current stock to selected product type salesperson.CurrentStock.Type = productType; } else { // sets type of current stock to "none" product type salesperson.CurrentStock.Type = Product.ProductType.None; } // get number of products if (ConsoleValidator.TryGetIntegerFromUser(MINIMUM_BUYSELL_AMOUNT, MAXIMUM_BUYSELL_AMOUNT, MAXIMUM_ATTEMPTS, "products", out int numberOfUnits)) { // add products to current stock salesperson.CurrentStock.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to 0."); salesperson.CurrentStock.AddProducts(0); DisplayContinuePrompt(); } ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); ConsoleUtil.DisplayMessage(numberOfUnits + " units of " + productType + " have been added to your inventory."); DisplayContinuePrompt(); return(salesperson); }
public MenuOption DisplayGetUserMenuChoice() { MenuOption userMenuChoice = MenuOption.None; bool usingMenu = true; while (usingMenu) { ConsoleUtil.DisplayReset(); Console.CursorVisible = false; ConsoleUtil.DisplayMessage("Please type the number of your menu choice."); ConsoleUtil.DisplayMessage(""); Console.Write( "\t" + "1. Travel" + Environment.NewLine + "\t" + "2. Buy" + Environment.NewLine + "\t" + "3. Sell" + Environment.NewLine + "\t" + "4. Display Inventory" + Environment.NewLine + "\t" + "5. Display Cities" + Environment.NewLine + "\t" + "6. Display Account Info" + Environment.NewLine + "\t" + "E. Exit" + Environment.NewLine); ConsoleKeyInfo userResponse = Console.ReadKey(true); switch (userResponse.KeyChar) { case '1': userMenuChoice = MenuOption.Travel; usingMenu = false; break; case '2': userMenuChoice = MenuOption.Buy; usingMenu = false; break; case '3': userMenuChoice = MenuOption.Sell; usingMenu = false; break; case '4': userMenuChoice = MenuOption.DisplayInventory; usingMenu = false; break; case '5': userMenuChoice = MenuOption.DisplayCities; usingMenu = false; break; case '6': userMenuChoice = MenuOption.DisplayAccountInfo; usingMenu = false; break; case 'E': case 'e': userMenuChoice = MenuOption.Exit; usingMenu = false; break; default: ConsoleUtil.DisplayMessage( "It appears you have selected an incorrect choice." + Environment.NewLine + "Press any key to continue or the ESC key to quit the application."); userResponse = Console.ReadKey(true); if (userResponse.Key == ConsoleKey.Escape) { usingMenu = false; } break; } } Console.CursorVisible = true; return(userMenuChoice); }
// Display Account Edit screen public MenuOption DisplayGetAccountInfoToEdit() { MenuOption userMenuChoice = MenuOption.None; bool usingMenu = true; while (usingMenu) { // // set up display area // ConsoleUtil.HeaderText = "Edit Account"; ConsoleUtil.DisplayReset(); Console.CursorVisible = false; // // display the menu // ConsoleUtil.DisplayMessage("Please type the number of the account info you would like to edit:"); ConsoleUtil.DisplayMessage(""); Console.Write( "\t" + "1. First Name" + Environment.NewLine + "\t" + "2. Last Name" + Environment.NewLine + "\t" + "3. Account ID" + Environment.NewLine + "\t" + "4. Age" + Environment.NewLine + "\t" + "5. Gender" + Environment.NewLine + "\t" + "E. Exit" + Environment.NewLine); // // get and process the user's response // note: ReadKey argument set to "true" disables the echoing of the key press // ConsoleKeyInfo userResponse = Console.ReadKey(true); switch (userResponse.KeyChar) { case '1': userMenuChoice = MenuOption.EditFirstName; usingMenu = false; break; case '2': userMenuChoice = MenuOption.EditLastName; usingMenu = false; break; case '3': userMenuChoice = MenuOption.EditAccountId; usingMenu = false; break; case '4': userMenuChoice = MenuOption.EditAge; usingMenu = false; break; case '5': userMenuChoice = MenuOption.EditGender; usingMenu = false; break; case 'E': case 'e': usingMenu = false; break; default: ConsoleUtil.DisplayMessage( "It appears you have selected an incorrect choice." + Environment.NewLine + "Press any key to continue or the ESC key to quit the application."); userResponse = Console.ReadKey(true); if (userResponse.Key == ConsoleKey.Escape) { usingMenu = false; } break; } } Console.CursorVisible = true; return(userMenuChoice); }
/// <summary> /// setup the new salesperson object with the initial data /// Note: To maintain the pattern of only the Controller changing the data this method should /// return a Salesperson object with the initial data to the controller. For simplicity in /// this demo, the ConsoleView object is allowed to access the Salesperson object's properties. /// </summary> public Salesperson DisplaySetupAccount() { Salesperson salesperson = new Salesperson(); Product product = new Product(); ConsoleUtil.HeaderText = "Account Setup"; ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Setup your account now."); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your first name: "); salesperson.FirstName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your last name: "); salesperson.LastName = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your account ID: "); salesperson.AccountID = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your age: "); salesperson.Age = Convert.ToInt32(Console.ReadLine()); ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter your gender(Male/Female/None): "); string myGender = Console.ReadLine(); ConsoleUtil.DisplayMessage(""); Salesperson.Gender gender; // compare user input to 'Gender' enum if (Enum.TryParse <Salesperson.Gender>(UppercaseFirst(myGender), out gender)) { salesperson.gender = gender; } // default else { salesperson.gender = Salesperson.Gender.None; } // Display list of products from Product.cs foreach (string productTypeName in Enum.GetNames(typeof(Product.ProductType))) { // // do not display the "NONE" enum value // if (productTypeName != Product.ProductType.None.ToString()) { ConsoleUtil.DisplayMessage(productTypeName); } } // // get product type, if invalid entry, set type to "None" // ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayPromptMessage("Enter the product type: "); Product.ProductType productType; if (Enum.TryParse <Product.ProductType>(UppercaseFirst(Console.ReadLine()), out productType)) { salesperson.CurrentStock.Type = productType; } else { salesperson.CurrentStock.Type = Product.ProductType.None; } // // get number of products in inventory // int numberOfUnits; if (ConsoleValidator.TryGetIntegerFromUser(0, 100, 3, "products", out numberOfUnits)) { salesperson.CurrentStock.AddProducts(numberOfUnits); } else { ConsoleUtil.DisplayMessage("It appears you are having difficulty setting the number of products in your stock."); ConsoleUtil.DisplayMessage("By default, the number of products in your inventory are now set to zero."); salesperson.CurrentStock.AddProducts(0); DisplayContinuePrompt(); } ConsoleUtil.DisplayMessage(""); ConsoleUtil.DisplayReset(); ConsoleUtil.DisplayMessage("Your account is setup"); DisplayContinuePrompt(); return(salesperson); }