/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public TalentHandlerEventArgs(BaseTalentHandler <T> talentHandlerT) { m_TalentHandler = talentHandlerT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public BeforeAddTalentCallEventArgs(T talentT, BaseTalentHandler <T> talentHandlerT) : base(talentHandlerT) { m_AddTalent = talentT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterRemoveTalentCallEventArgs(T talentT, BaseTalentHandler <T> talentHandlerT) : base(talentHandlerT) { m_RemoveTalent = talentT; }