/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="owner"></param> public MapSpaceNode( Rectangle3D partitionSpaceRectangle ) { m_SpaceNodeRectangle = partitionSpaceRectangle; }
public void ConvertTo3DTest1() { Rectangle2D rectangle2D = new Rectangle2D(); // TODO: 初始化为适当的值 Rectangle3D expected = new Rectangle3D(); // TODO: 初始化为适当的值 Rectangle3D actual; actual = Region.ConvertTo3D( rectangle2D ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void ReadRectangle3DTest() { XmlElement xml = null; // TODO: 初始化为适当的值 long defaultMinZ = 0; // TODO: 初始化为适当的值 long defaultMaxZ = 0; // TODO: 初始化为适当的值 Rectangle3D value = new Rectangle3D(); // TODO: 初始化为适当的值 Rectangle3D valueExpected = new Rectangle3D(); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = Region.ReadRectangle3D( xml, defaultMinZ, defaultMaxZ, ref value ); Assert.AreEqual( valueExpected, value ); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> /// <param name="region"></param> /// <param name="rectangle3D"></param> public RegionRect( Region region, Rectangle3D rectangle3D ) { m_Region = region; m_Rect = rectangle3D; }