/// <summary>
 /// 
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <param name="owner"></param>
 public MapSpaceNode( Rectangle3D partitionSpaceRectangle )
 {
     m_SpaceNodeRectangle = partitionSpaceRectangle;
 }
 public void ConvertTo3DTest1()
 {
     Rectangle2D rectangle2D = new Rectangle2D(); // TODO: 初始化为适当的值
     Rectangle3D expected = new Rectangle3D(); // TODO: 初始化为适当的值
     Rectangle3D actual;
     actual = Region.ConvertTo3D( rectangle2D );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 public void ReadRectangle3DTest()
 {
     XmlElement xml = null; // TODO: 初始化为适当的值
     long defaultMinZ = 0; // TODO: 初始化为适当的值
     long defaultMaxZ = 0; // TODO: 初始化为适当的值
     Rectangle3D value = new Rectangle3D(); // TODO: 初始化为适当的值
     Rectangle3D valueExpected = new Rectangle3D(); // TODO: 初始化为适当的值
     bool expected = false; // TODO: 初始化为适当的值
     bool actual;
     actual = Region.ReadRectangle3D( xml, defaultMinZ, defaultMaxZ, ref value );
     Assert.AreEqual( valueExpected, value );
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="region"></param>
 /// <param name="rectangle3D"></param>
 public RegionRect( Region region, Rectangle3D rectangle3D )
 {
     m_Region = region;
     m_Rect = rectangle3D;
 }