/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AuraHandlerEventArgs(TriggerAgent auraHandler) { m_AuraHandler = auraHandler; }
/// <summary> /// 移除响应触发器的智能体 /// </summary> public void RemoveTriggerAgent(TriggerAgent triggerAgent) { m_TriggerAgents.Remove(triggerAgent); }
/// <summary> /// 移除响应触发器的智能体 /// </summary> public void RemoveTriggerAgent( TriggerAgent triggerAgent ) { m_TriggerAgents.Remove( triggerAgent ); }
/// <summary> /// 添加响应触发器的智能体 /// </summary> public void AddTriggerAgent(TriggerAgent triggerAgent) { m_TriggerAgents.Add(triggerAgent, triggerAgent); }
/// <summary> /// 添加响应触发器的智能体 /// </summary> public void AddTriggerAgent( TriggerAgent triggerAgent ) { m_TriggerAgents.Add( triggerAgent, triggerAgent ); }