//ncrunch: no coverage start public void LoadData(BinaryReader dataReader) { int dataVersion = dataReader.ReadInt32(); FramesPerSecond = dataReader.ReadSingle(); int numberOfFrames = dataReader.ReadInt32(); FramesData = new MeshAnimationFrameData[numberOfFrames]; for (int i = 0; i < numberOfFrames; i++) FramesData[i] = new MeshAnimationFrameData(dataReader); }
//ncrunch: no coverage start public void LoadData(BinaryReader dataReader) { int dataVersion = dataReader.ReadInt32(); FramesPerSecond = dataReader.ReadSingle(); int numberOfFrames = dataReader.ReadInt32(); FramesData = new MeshAnimationFrameData[numberOfFrames]; for (int i = 0; i < numberOfFrames; i++) { FramesData[i] = new MeshAnimationFrameData(dataReader); } }
//ncrunch: no coverage end public MeshAnimation(MeshAnimationCreationData creationData) : base("<GeneratedMeshAnimationCreationData>") { FramesPerSecond = creationData.FramesPerSecond; Frames = new MeshAnimationFrameData[creationData.NumberOfFrames]; }
//ncrunch: no coverage end public MeshAnimation(MeshAnimationCreationData creationData) : base("<GeneratedMeshAnimationCreationData>") { FramesPerSecond = creationData.FramesPerSecond; Frames = new MeshAnimationFrameData[creationData.NumberOfFrames]; }