protected GLFWVideo(string contentName, GLFWSoundDevice soundDevice) : base(contentName, soundDevice) { channelHandle = openAL.CreateChannel(); buffers = openAL.CreateBuffers(NumberOfBuffers); openAL = soundDevice; }
protected GLFWMusic(string contentName, GLFWSoundDevice soundDevice) : base(contentName, soundDevice) { openAL = soundDevice; channelHandle = openAL.CreateChannel(); buffers = openAL.CreateBuffers(NumberOfBuffers); bufferData = new byte[BufferSize]; }