public void ReceiveQuest(Quests.Quest q) { SetActiveQuestStep(q.QuestID, 0); }
public void SetQuestGiver(Quest q, uint giverID) { _npcs[giverID].AddQuest(q); }
public Builder(uint questID) { _q = new Quest(questID); _steps = new Dictionary<byte, QuestStep>(); _lastStep = 0; }
public void AddQuest(Quest q) { _quests[q.QuestID] = q; }