コード例 #1
0
 private void ResetDeck(int deckNumber)
 {
     if (deckNumber == 1)
     {
         int numberOfCards = random.Next(1, 11);
         deckNo1 = new Deck(new Card[] { });
         for (int i = 0; i < numberOfCards; i++)
         {
             deckNo1.Add(new Card((Suits)random.Next(4), (Values)random.Next(1, 14)));
         }
         deckNo1.Sort();
     }
     else if (deckNumber == 2)
     {
         deckNo2 = new Deck();
     }
 }
コード例 #2
0
        private void ResetDeck(int deckNumber)
        {
            // Esvazia e reinicializa o deck (1 com 10 ou 2 com 52 cartas)

            if (deckNumber == 1)
            {
                int numberOfCards = _random.Next(1, 11);
                _deck1 = new Deck(Array.Empty <Card>());
                for (int i = 0; i < numberOfCards; i++)
                {
                    _deck1.Add(new Card((Card.Suits)_random.Next(4),
                                        (Card.Values)_random.Next(1, 14)));
                }
                _deck1.Sort();
            }
            else
            {
                _deck2 = new Deck();
            }
        }
コード例 #3
0
        /// <summary>
        /// Instantiate Cards based on enum values
        /// Instantiate a Deck of type Card and fill it with the created cards
        /// Add a card
        /// Remove a card
        /// Shuffle the deck
        /// </summary>
        public static void UseTheDeck()
        {
            //create objects of Card type
            //pass in the 2 enums for each
            Cards card1  = new Cards((Values)1, (SuitsinDeck)1);
            Cards card2  = new Cards((Values)1, (SuitsinDeck)2);
            Cards card3  = new Cards((Values)1, (SuitsinDeck)3);
            Cards card4  = new Cards((Values)1, (SuitsinDeck)4);
            Cards card5  = new Cards((Values)2, (SuitsinDeck)1);
            Cards card6  = new Cards((Values)2, (SuitsinDeck)2);
            Cards card7  = new Cards((Values)2, (SuitsinDeck)3);
            Cards card8  = new Cards((Values)2, (SuitsinDeck)4);
            Cards card9  = new Cards((Values)3, (SuitsinDeck)1);
            Cards card10 = new Cards((Values)3, (SuitsinDeck)2);
            Cards card11 = new Cards((Values)3, (SuitsinDeck)3);
            Cards card12 = new Cards((Values)3, (SuitsinDeck)4);
            Cards card13 = new Cards((Values)4, (SuitsinDeck)1);
            Cards card14 = new Cards((Values)4, (SuitsinDeck)2);
            Cards card15 = new Cards((Values)4, (SuitsinDeck)3);
            Cards card16 = new Cards((Values)4, (SuitsinDeck)4);

            //Collections initializer
            //add all the cards that were instantiated
            //to the newly instantiated Deck of type Cards
            Deck <Cards> DeckOfCards = new Deck <Cards> {
                card1, card2, card3, card4, card5, card6, card7, card8,
                card9, card10, card11, card12, card13, card14, card15, card16
            };

            //GetEnumerator was implemented in the Deck class
            //display the entire deck
            foreach (Cards card in DeckOfCards)
            {
                Console.WriteLine($"{card.Values} of {card.SuitsinDeck}");
            }
            Console.Read();
            Console.Clear();
            Console.Read();

            //adding a card to the deck requires an instantiation of a new Card object
            Console.WriteLine("Let's add a Ten of Spades to the deck:");
            Cards card17 = new Cards((Values)5, (SuitsinDeck)1);

            DeckOfCards.Add(card17);
            foreach (Cards card in DeckOfCards)
            {
                Console.WriteLine($"{card.Values} of {card.SuitsinDeck}");
            }
            Console.ReadLine();
            Console.Clear();

            //removing the most recently added card:
            Console.WriteLine($"Let's remove that {card17.Values} of {card17.SuitsinDeck} from the deck:");
            DeckOfCards.Remove(card16);
            foreach (Cards card in DeckOfCards)
            {
                Console.WriteLine($"{card.Values} of {card.SuitsinDeck}");
            }
            Console.Read();
            Console.Clear();

            //shuffling the deck:
            Console.WriteLine("Let's shuffle the deck: ");
            DeckOfCards.Deal(DeckOfCards);
            foreach (Cards card in DeckOfCards)
            {
                Console.WriteLine($"{card.Values} of {card.SuitsinDeck}");
            }
            Console.Read();
            DeckOfCards.Deal(DeckOfCards);
            Console.WriteLine("<------Shuffling Again------>");
            foreach (Cards card in DeckOfCards)
            {
                Console.WriteLine($"{card.Values} of {card.SuitsinDeck}");
            }
            Console.Read();
        }