/// <summary> /// 用于向 physicalAssets EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTophysicalAssets(physicalAsset physicalAsset) { base.AddObject("physicalAssets", physicalAsset); }
/// <summary> /// 创建新的 physicalAsset 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="organizationID">OrganizationID 属性的初始值。</param> /// <param name="productId">ProductId 属性的初始值。</param> /// <param name="placeOfBuy">PlaceOfBuy 属性的初始值。</param> /// <param name="buyTime">BuyTime 属性的初始值。</param> /// <param name="validity">Validity 属性的初始值。</param> /// <param name="value">Value 属性的初始值。</param> public static physicalAsset CreatephysicalAsset(global::System.Int32 id, global::System.Int32 organizationID, global::System.Int32 productId, global::System.String placeOfBuy, global::System.String buyTime, global::System.String validity, global::System.Decimal value) { physicalAsset physicalAsset = new physicalAsset(); physicalAsset.Id = id; physicalAsset.OrganizationID = organizationID; physicalAsset.ProductId = productId; physicalAsset.PlaceOfBuy = placeOfBuy; physicalAsset.BuyTime = buyTime; physicalAsset.Validity = validity; physicalAsset.Value = value; return physicalAsset; }