public static Offset <MonsterDataV1> CreateMonsterDataV1(FlatBufferBuilder builder, StringOffset nameOffset = default(StringOffset), uint hp = 0, float hitRate = 0.0f, uint speed = 0, uint luck = 0) { builder.StartObject(5); MonsterDataV1.AddLuck(builder, luck); MonsterDataV1.AddSpeed(builder, speed); MonsterDataV1.AddHitRate(builder, hitRate); MonsterDataV1.AddHp(builder, hp); MonsterDataV1.AddName(builder, nameOffset); return(MonsterDataV1.EndMonsterDataV1(builder)); }
public static MonsterDataV1 GetRootAsMonsterDataV1(ByteBuffer _bb, MonsterDataV1 obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }